Awesome!gigglebottom wrote: Wed May 21, 2025 10:29 pm Incidentally I may have figured out how to remove the hex overlay and I am working on hexless versions of these maps. More info to follow in good time.

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Post by Bo Rearguard »
Awesome!gigglebottom wrote: Wed May 21, 2025 10:29 pm Incidentally I may have figured out how to remove the hex overlay and I am working on hexless versions of these maps. More info to follow in good time.
Post by gigglebottom »
Post by gigglebottom »
Thanks for posting those links. These files are a great help.thek3mu wrote: Thu May 22, 2025 9:14 am @gigglebottom - great job! hope you had a fab time editing the map - soooo many details to take care of, right? thanks a lot!![]()
fyi, if you're bored and have some more time to spend on doing map work,[...] To those asking about a hexless version, I am sorry but it is highly unlikely.
I began this project editing the hex versions of the maps (I only play with hexes),
and it is too onerous to now remove the hex grid in retrospect. [...]
here's a link to some tools used for witpae mapmods, eg. the "witp-ae-GRID+DOT_pattern.zip" :
https://www.mediafire.com/file/qeea81h1 ... 1.zip/file
the rest is is linked from armchair dragoons forum here:
https://armchairdragoons.com/forum/inde ... 4#msg51624
enjoy!
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