A hybrid map mod

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Bo Rearguard
Posts: 607
Joined: Sun Apr 06, 2008 9:08 pm
Location: Basement of the Alamo

Re: A hybrid map mod

Post by Bo Rearguard »

gigglebottom wrote: Wed May 21, 2025 10:29 pm Incidentally I may have figured out how to remove the hex overlay and I am working on hexless versions of these maps. More info to follow in good time.
Awesome! 8-)
"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864
gigglebottom
Posts: 9
Joined: Thu Jan 09, 2025 10:51 pm

Re: A hybrid map mod

Post by gigglebottom »

Hexless versions of all 4 maps now available for download in the respective folders of my dropbox.

Hex versions are named WPEHxx.
Non-hex versions are named WPENxx.

Let me know if you spot any errors.

Enjoy.
gigglebottom
Posts: 9
Joined: Thu Jan 09, 2025 10:51 pm

Re: A hybrid map mod

Post by gigglebottom »

thek3mu wrote: Thu May 22, 2025 9:14 am @gigglebottom - great job! hope you had a fab time editing the map - soooo many details to take care of, right? thanks a lot! :D
[...] To those asking about a hexless version, I am sorry but it is highly unlikely.
I began this project editing the hex versions of the maps (I only play with hexes),
and it is too onerous to now remove the hex grid in retrospect. [...]
fyi, if you're bored and have some more time to spend on doing map work,
here's a link to some tools used for witpae mapmods, eg. the "witp-ae-GRID+DOT_pattern.zip" :

https://www.mediafire.com/file/qeea81h1 ... 1.zip/file

the rest is is linked from armchair dragoons forum here:

https://armchairdragoons.com/forum/inde ... 4#msg51624

enjoy!
Thanks for posting those links. These files are a great help.

So many details....I am cross-eyed :geek:
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