Attention art modders

Please post here for questions and discussion about scenario design and general game modding. The graphics and scenarios are easily modifiable. Discuss your experiements in this area and get tips and advice!

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Joel Billings
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Attention art modders

Post by Joel Billings »

You'll find that in AWD we provide graphics for some of the units as they upgrade via research. For example, German Armor units start as a PZ-III and then upgrade to a Tiger I and then a Panther. The system in the data files allows for a virtually unlimited number of unit graphics as the units improve. Details of how to mod this are in the game manual. We're hoping that some modder artists will be interested in providing additional unit graphics via mods. If we like them, we may look to add them in a future patch.
All understanding comes after the fact.
-- Soren Kierkegaard
welk
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RE: Attention art modders

Post by welk »

I am working at this time on graphics units for cold war (1950-1989) and I have a question : are the unit boxes (in dat/art/gui) and unit (in dat/art/unit) the same for AWD AND WAW ? This question is important for me because I have not AWD and I must work "in blind".

Capture :
Image

Image

Image

These graphics are not mine : I have taken them in others games[:D]
My loved naval game : Victory at sea
https://steamcommunity.com/app/298480/discussions/
https://www.matrixgames.com/forums/view ... 7&t=409626
I use only "CUSTOM BATTLE" like "turn per turn" wargame : it's work fine
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Joel Billings
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Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
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RE: Attention art modders

Post by Joel Billings »

The pop-up box backgrounds are different, but the same size. The units on the map are done the same way.
All understanding comes after the fact.
-- Soren Kierkegaard
welk
Posts: 902
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

RE: Attention art modders

Post by welk »

Thanks

Two other questionSir, please(If I do not abuse[:D])


1°/ QUESTION:

In WAW, name of files in dat/art/gui and dat/art/unit are :

By sample, for Axis bomber

in dat/art/unit : unit file's name for Axisbomber is = Axis bomber

in dat/art/gui : gui file's name for Axis bomber is = PUico_GermanBomber

My question : are the names of these files the same in AWD ?


2°/ QUESTION:

Unitdata file of AWD and unit data file of WAW are they different or the same ? If they are identical, I will work with the WAW's unitdata file ; if different, I will have to wait to have the game in hand.


Thank a lot for reply[;)]


The work run and next month, I will probably be able to post the complete collection of new icons units for those who want to build apocalyptic cold war scenarios with AWD, with ultra modernes units : modern fleet, attack helicos, modern tanks, SAM-DCA, etc... (i.e : Third world war begin during a crise in 1982,etc...)

These sort of scenarios will need to modify unitdata and I will do these sort of work when I will have the game in hands (or perhaps, I can do it if some good angel can give me the unitdata file of AWD (if different of WAW's unitdate file)

I have to modify data of these file : i. e, tactical air becomes missiles ; light fleet becomes attack helicos, heavy fleet becomes modern fleet, infantry become mechanized infantry, etc...


Here is a capture of test (with WAW) :

Image


My loved naval game : Victory at sea
https://steamcommunity.com/app/298480/discussions/
https://www.matrixgames.com/forums/view ... 7&t=409626
I use only "CUSTOM BATTLE" like "turn per turn" wargame : it's work fine
nicae9
Posts: 7
Joined: Mon Oct 23, 2006 11:54 pm
Location: France

RE: Attention art modders

Post by nicae9 »

Thanks for the updates, well no worries it wont be me playing with the art [;)] but thanks anywayn now on the other hands, modding some scenario, I might just do that. Hein l'ami Welk[:)]
 
 
Thanks,
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rjh1971
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Location: Madrid, Spain

RE: Attention art modders

Post by rjh1971 »

Cool graphics Welk. Keep it up.

As to waiting for the game being in stores it can take a while, also have in mind that WAW was first released in the States and was available in Europe late in 2005 (october/november?).

So if you are going to get it, why don't you e-buy it, you get the download and save it to a cd.

About the manual you can always take the pdf file to a printer shop and get it done to you, and then get it bind. That if you don't want to print it at home, it has 182 pages which is a "little" setback.

Doing this you only miss the box, but that at the end occupies space. Anyway up to you [;)]

Au revoir.
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GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI
welk
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Joined: Sun Sep 17, 2006 6:41 pm
Location: France

RE: Attention art modders

Post by welk »

Yes, but... When I love a game, I prefer always to have an original physical CD + book manual : I am for the old traditions [:D]
My loved naval game : Victory at sea
https://steamcommunity.com/app/298480/discussions/
https://www.matrixgames.com/forums/view ... 7&t=409626
I use only "CUSTOM BATTLE" like "turn per turn" wargame : it's work fine
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