Buzz/Larry FITE modded 4b Sov T1

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larryfulkerson
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Buzz/Larry FITE modded 4b Sov T1

Post by larryfulkerson »

Here's the Soviet turn 1 minimap moves movie for turns 0 and 1:

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minimapmo..0thru1.gif
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Operation Pacific | Striking from Inside the Imperial Fleet | Warner Classics
https://www.youtube.com/watch?v=WWXImldfZ9s
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Veers
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RE: Buzz/Larry FITE modded 4b Sov T1

Post by Veers »

Here we go again. Good luck, Larry.
To repeat history in a game is to be predictable.
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RE: Buzz/Larry FITE modded 4b Sov T1

Post by larryfulkerson »

Here's a close-up of the Riga area:

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rigaturn1movie0.gif
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Operation Pacific | Striking from Inside the Imperial Fleet | Warner Classics
https://www.youtube.com/watch?v=WWXImldfZ9s
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RE: Buzz/Larry FITE modded 4b Sov T1

Post by larryfulkerson »

ORIGINAL: Veers
Here we go again. Good luck, Larry.

Many thanks. Maybe this time I can hold onto Smolensk, etc.
Operation Pacific | Striking from Inside the Imperial Fleet | Warner Classics
https://www.youtube.com/watch?v=WWXImldfZ9s
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RE: Buzz/Larry FITE modded 4b Sov T1

Post by larryfulkerson »

Here's a closeup of the Wilno area:

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wilnoturn1movie0.gif
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Operation Pacific | Striking from Inside the Imperial Fleet | Warner Classics
https://www.youtube.com/watch?v=WWXImldfZ9s
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larryfulkerson
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RE: Buzz/Larry FITE modded 4b Sov T1

Post by larryfulkerson »

Here's what it looks like just north of the Pripet Marshes:

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nofpripe..1movie0.gif
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Operation Pacific | Striking from Inside the Imperial Fleet | Warner Classics
https://www.youtube.com/watch?v=WWXImldfZ9s
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RE: Buzz/Larry FITE modded 4b Sov T1

Post by larryfulkerson »

This shot is of the area just to the west of the Pripet marshes:

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wofpripe..1movie0.gif
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Operation Pacific | Striking from Inside the Imperial Fleet | Warner Classics
https://www.youtube.com/watch?v=WWXImldfZ9s
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Soviet Turn 1

Post by larryfulkerson »

Here's what it looks like to the south of the Pripet marshes:

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sofpripe..1movie0.gif
sofpripe..1movie0.gif (328.79 KiB) Viewed 822 times
Operation Pacific | Striking from Inside the Imperial Fleet | Warner Classics
https://www.youtube.com/watch?v=WWXImldfZ9s
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Veers
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RE: Buzz/Larry FITE modded 4b Sov T1

Post by Veers »

ORIGINAL: larryfulkerson
ORIGINAL: Veers
Here we go again. Good luck, Larry.

Many thanks. Maybe this time I can hold onto Smolensk, etc.
I'd say just work on keeping Stalingrad, Leningrad, and Moscow.
[:D]
To repeat history in a game is to be predictable.
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RE: Soviet Turn 1

Post by larryfulkerson »

Here's the total Soviet losses so far:

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Operation Pacific | Striking from Inside the Imperial Fleet | Warner Classics
https://www.youtube.com/watch?v=WWXImldfZ9s
SMK-at-work
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RE: Soviet Turn 1

Post by SMK-at-work »

Yeah - you've got no business keeping hold of Smolensk!! :)

Once more unto the breach dear friends......

Oh yeah and one other thing - the lists of losses don't do anythign for me - a few lines here and there perhaps if you have a point you want to illustrate, but the whole shebang jsut seems liek a waste of space...

Love the gif's tho - hoping to do one of my own shortly....
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RE: Soviet Turn 1

Post by larryfulkerson »

ORIGINAL: SMK-at-work
the lists of losses don't do anythign for me... jsut seems liek a waste of space...

Okie dokie....point taken.
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Veers
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RE: Soviet Turn 1

Post by Veers »

On the other hand I like to see your Rifle Squad, armour, and aircraft losses every turn, gives an idea of how the battles are going, especially when they can be compared against your earlier matches.
To repeat history in a game is to be predictable.
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RE: Soviet Turn 1

Post by SMK-at-work »

Veers is a losses grog![:D][:D]
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Zort
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Axis turn 2

Post by Zort »

Yep once more into the breach. I am sort like Veers in that there are some losses I keep track of. Heavy inf, armor, 150 light guns/150mm guns and the axis minors. So below are what I look at. SMK and I are doing a game in which I am the Soviet, I am amazed how everyone else can get those forces into defensive positions while all those grey guys are coming at ya.

I have tried to be a little more aggressive this game. But in some cases I wasn't aggressive enough. Still have a hard time taking losses when I know the Soviets are going to come back with a vengence.

One of the biggest issues I have had is deciding where to send certain troops. As I have gotten more familiar with the map I have a better idea of where to send guys. Still have lots of traffic jams and some indecision on where to go. Of course I just might bypass Smolensk just to tick Larry off.[:D]

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Zort
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RE: Axis turn 2

Post by Zort »

Here is a pix of where I am now. I like Larry's movies better then mine.

Just out of curiousity, what info do you guys want to see in these AAR's?

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Telumar
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RE: Axis turn 2

Post by Telumar »

ORIGINAL: Zort

Here is a pix of where I am now. I like Larry's movies better then mine.

Just out of curiousity, what info do you guys want to see in these AAR's?

Gifs and jpgs..[:D] Maybe a scheme when you have outlined a certain operational plan ,hm, how to bypass Smolensk i.e. [;)] or an analysis on a more strategical scope, but that would mean that the AAR comes with a certain delay due to opsec. Currently it's more actual, right? Turn fired to opponent, pics fired in the forum.
What is your advance tactics? Fire the roadblocks away on the earliest combat round possible or bypass and eliminate them later? Advance in force or let the recon do the hex conversion before the bulk of the grey flood comes in?
Especially i like Larry's animated gifs, but these are limited to a few turns due to upload size limits on imageshack and the huge map.
So, a call for all of you that own some webspace: Let Larry upload big gif files!

EDIT: Keep on the show guys! Very entertaining.

EDIT2: What are the modifications of 4b?
Zort
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RE: Axis turn 2

Post by Zort »

ORIGINAL: Telumar

EDIT2: What are the modifications of 4b?
1. Made a theater option to allow the Finns to come in before turn 6.
2. Allowed German units in northern Finland to move/attack on turn 1.
3. Set Soviet shock to 95 from turn 3 to 7.
4. Reduced soviet production multiple on turn 48 to 200% then upped it on turn 78 by 150%.
5. Separated the Axis allies rifle squads out. (now you have to manage those forces better)
6. Added the 150mm light gun, took out the 150mm gun from the German/Finish inf regts.
7. Upped Soviet rail to 9000 on turn 9 to 12.

Next I want to change the soviet rifle structure so there is a decline in those toward the end of the war. But first have to get past 41 in testing. Want to add some soviet a/c. SMK has some numbers that will allow the addition of more a/c.

Any thoughts on whether or not to use the equipment WWII-Db V1.2 for FITE?
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Veers
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RE: Axis turn 2

Post by Veers »

Maybe a scheme when you have outlined a certain operational plan ,hm, how to bypass Smolensk i.e.
Somewhat akin to what I have in my WF AARs over at XG? (WHich is why those AARs are so delayed. [:D]
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
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RE: Axis turn 2

Post by SMK-at-work »

ORIGINAL: Zort

Any thoughts on whether or not to use the equipment WWII-Db V1.2 for FITE?

I don't think it is worth it - there's nothing in there for the Soviets apart from a new 45mm gun, and many of the German squads are differentiated by the number of MG's, the range of the PzFaust, etc.

And that's a LOT of work to incorporate I suspect.

Fine if you have the time, but I would't go out of your way .....
Meum est propisitum in taberna mori
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