
Tutorial #8 Zones of Control Hex Control & Stacking Limits
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Tutorial #8 Zones of Control Hex Control & Stacking Limits
I did the first page for this tutorial months ago and haven't gotten around to the remaining 7 pages. However, this came up in email correspondence with Patrice, so I thought I would post it for everyone to see.


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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
Here is # 8.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
Steve, I upgraded this one, you can post the upgraded version.ORIGINAL: Shannon V. OKeets
Here is # 8.
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RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
Ok.ORIGINAL: Froonp
Steve, I upgraded this one, you can post the upgraded version.ORIGINAL: Shannon V. OKeets
Here is # 8.

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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
No no, [:-] there is a later update (uploaded a few hours ago) that got rid of the green lights and green outlines [:D].ORIGINAL: Shannon V. OKeetsOk.ORIGINAL: FroonpSteve, I upgraded this one, you can post the upgraded version.ORIGINAL: Shannon V. OKeets
Here is # 8.
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RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
Patrice and I are back at work on finishing up the Introductory tutorials. Patrice wanted to rework the first page's graphics completely. Its content hasn't changed though.


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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
2nd and last in the series. And here is a new page.


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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
- Largus_Means
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RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
Ok, this may seem redundant, but is it possible to have every hex that has a ZOC exerted into be hi-lited somehow? That way upon looking at the map you can see quickly and efficently the exact layout of what is happening in terms of supply and movement. For each major power you could shade the hex the same color as that country, just very lightly, but visable. Have it as a toggleable option. And hexes that were contested with dual ZOCs have as a unique color?
Just thoughts to make the wealth of information you look at in this game easier to digest. Any others have a follow-up thought about this>?
Cheers
Just thoughts to make the wealth of information you look at in this game easier to digest. Any others have a follow-up thought about this>?
Cheers
RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
Just to note that the "Z" that you see in those pictures are added to the screenshots. The game does not show "Z" in the ZoC hexes.ORIGINAL: Largus_Means
Ok, this may seem redundant, but is it possible to have every hex that has a ZOC exerted into be hi-lited somehow? That way upon looking at the map you can see quickly and efficently the exact layout of what is happening in terms of supply and movement. For each major power you could shade the hex the same color as that country, just very lightly, but visable. Have it as a toggleable option. And hexes that were contested with dual ZOCs have as a unique color?
Just thoughts to make the wealth of information you look at in this game easier to digest. Any others have a follow-up thought about this>?
Cheers
RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
perhaps a simple shading effect on hexes within ZOC would work. Maybe a 20% Grey effect.
Integrity is what you do when nobody is watching.
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RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
This isn't even on my task list. It's a player aid that never seemed to be required in any over-the-board game I played (WIF FE or otherwise).ORIGINAL: abj9562
perhaps a simple shading effect on hexes within ZOC would work. Maybe a 20% Grey effect.
If you are a beginner, you shouldn't be playing with a lot of optional rules, so every(?) land unit in the game has a ZOC. This only gets tricky if there are divisional and special units - like saved oil points, supply units, partisans, and so forth. But if you are using all those optional rules, you should know what you are doing.
Adding more tasks (machine cycles) to screen refresh is unattractive too.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
ORIGINAL: Shannon V. OKeets
This isn't even on my task list. It's a player aid that never seemed to be required in any over-the-board game I played (WIF FE or otherwise).ORIGINAL: abj9562
perhaps a simple shading effect on hexes within ZOC would work. Maybe a 20% Grey effect.
If you are a beginner, you shouldn't be playing with a lot of optional rules, so every(?) land unit in the game has a ZOC. This only gets tricky if there are divisional and special units - like saved oil points, supply units, partisans, and so forth. But if you are using all those optional rules, you should know what you are doing.
Adding more tasks (machine cycles) to screen refresh is unattractive too.
I am not a beginner and and my first wargame was I believe 3rd Riech (original edition) or was it "1776" published by Avalon Hill. Anyways for a turorial some simple shading on a static portion of a map to explain ZOC to beginners could be invaluable to explain the concept. I should have explaied I was not suggesting you add ZOC shading to the game itself. Instead my thought was just add some simple shading to a static bitmap to show hexes within a ZOC for explanation in the tutorial.
Integrity is what you do when nobody is watching.
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RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
Ah. Sorry, I misunderstood.[:(] Changes to the tutorial is precisely why I posted these: we're looking for ways to make them better.ORIGINAL: abj9562
ORIGINAL: Shannon V. OKeets
This isn't even on my task list. It's a player aid that never seemed to be required in any over-the-board game I played (WIF FE or otherwise).ORIGINAL: abj9562
perhaps a simple shading effect on hexes within ZOC would work. Maybe a 20% Grey effect.
If you are a beginner, you shouldn't be playing with a lot of optional rules, so every(?) land unit in the game has a ZOC. This only gets tricky if there are divisional and special units - like saved oil points, supply units, partisans, and so forth. But if you are using all those optional rules, you should know what you are doing.
Adding more tasks (machine cycles) to screen refresh is unattractive too.
I am not a beginner and and my first wargame was I believe 3rd Riech (original edition) or was it "1776" published by Avalon Hill. Anyways for a turorial some simple shading on a static portion of a map to explain ZOC to beginners could be invaluable to explain the concept. I should have explaied I was not suggesting you add ZOC shading to the game itself. Instead my thought was just add some simple shading to a static bitmap to show hexes within a ZOC for explanation in the tutorial.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
- composer99
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RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
I find the white "Z"s rather hard to read on the clear terrain tiles. Maybe they should be a different colour, or as abj9562 suggests some sort of highlighting scheme be devised for the tutorials.
~ Composer99
RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
IIRC, CWiF came with a switch/toggle that displays hex ownership. (In the mini map, I think it showed hex control by national colors.) This feature could be turned on for the tutorial walkthrough...
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RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
One of the things being taught in the tutorial is that a ZOC extends through a hexside. If we just highlight the hex, that hexside information will be lost.ORIGINAL: abj9562
perhaps a simple shading effect on hexes within ZOC would work. Maybe a 20% Grey effect.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
How about a smaller font and ZOC instead of Z? Would that help do you think?ORIGINAL: composer99
I find the white "Z"s rather hard to read on the clear terrain tiles. Maybe they should be a different colour, or as abj9562 suggests some sort of highlighting scheme be devised for the tutorials.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
All of that still exists, but hex ownership is different from hexes within a ZOC.ORIGINAL: mlees
IIRC, CWiF came with a switch/toggle that displays hex ownership. (In the mini map, I think it showed hex control by national colors.) This feature could be turned on for the tutorial walkthrough...
Thinking in the abstract, a ZOC "radiates out" from a hex. Sort of like a spider with six legs extending into adjacent hexes. I haven't thought of or seen a visual image that does that well yet. But, ...
A hexagon can be decomposed into 6 equilateral triangles. One possibiliity is to exploit that fact in combination with a unit radiating a ZOC into an adjacent hex: the ZOC would be shown affecting the equilateral triangle on the border of the hex creating the ZOC. The image is still not clear to me though - I'm just kicking around ideas.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
Steve, maybe you could show them what the "hex highlight" version looked like ?ORIGINAL: composer99
I find the white "Z"s rather hard to read on the clear terrain tiles. Maybe they should be a different colour, or as abj9562 suggests some sort of highlighting scheme be devised for the tutorials.
- composer99
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RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits
ORIGINAL: Shannon V. OKeets
How about a smaller font and ZOC instead of Z? Would that help do you think?ORIGINAL: composer99
I find the white "Z"s rather hard to read on the clear terrain tiles. Maybe they should be a different colour, or as abj9562 suggests some sort of highlighting scheme be devised for the tutorials.
Smaller font, "ZOC" instead of "Z" should both help. A colour other than white would also help. That would probably be sufficient. If the unit has ZOCs into adjacent hexes maybe also have arrows pointing into the hexes with the ZOC notifier at the pointy end?
~ Composer99