JM AT mod

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JMass
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JM AT mod

Post by JMass »

I am working on my AT's graphical mod, for now NATO symbols and a few files.
[:)]

(Previous file jm_at_mod_a01.zip was corrupted, here's a new file, sorry for the inconvenience)

Download jm_at_mod_a02.zip from zShare - 1.02MB


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MrMox
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RE: JM AT mod

Post by MrMox »

Very nice. In TOAW III I have used your graphics modifications for the terrain for a long time. I like them a lot, so I hope you also intent to redo the AT terrain in similar style. [:)]
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GJK
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RE: JM AT mod

Post by GJK »

FYI: I'm getting a bunch of "invalid or unsupported PNG type" when I try to open these in Irfanview and parse errors if I try to open them in Photoshop so I haven't tried them in the game yet.

Looking at your screenshot, I like the nice, large NATO symbols. Question, are they colored like that or have all of those units been selected already? The symbols look "grayed out" to me. ?
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beserko
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RE: JM AT mod

Post by beserko »

same here except I use paint.net
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canton
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RE: JM AT mod

Post by canton »

Same problem here. When i copy the files and start AT i got a lot of errors (missing files).
EricSilver_MatrixForum
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RE: JM AT mod

Post by EricSilver_MatrixForum »

Thank you, JMass, sounds very good, it gives a similar look to your TOAW mods.

[;)]
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Magpius
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RE: JM AT mod

Post by Magpius »

They look great, but they refuse to be opened. [:(]
- please repost J.M.

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JMass
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RE: JM AT mod

Post by JMass »

They look great, but they refuse to be opened. [:(]
- please repost J.M.

I'm sorry, I'll upload tomorrow a new zipped file...

[:(]

Done, download it from the first post.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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JMass
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RE: JM AT mod

Post by JMass »

ORIGINAL: GJK
Looking at your screenshot, I like the nice, large NATO symbols. Question, are they colored like that or have all of those units been selected already?

Thanks to png format it is a transparency effect (white 25%).
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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GJK
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RE: JM AT mod

Post by GJK »

Would you be willing to make a version with the transparancy effect? To me, they look like they've all been selected and used already, but maybe it's just the screenshot that you posted, I'll have to see it in the game to make up my mind (picky bunch us wargamers, I know [:)] )
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JMass
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RE: JM AT mod

Post by JMass »

ORIGINAL: GJK

Would you be willing to make a version with the transparancy effect? To me, they look like they've all been selected and used alread

The difference is not great but you can see it in this screenshot:



Image
Attachments
at_02.jpg
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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
pad152
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RE: JM AT mod

Post by pad152 »

Nice! [:)]
EricSilver_MatrixForum
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RE: JM AT mod

Post by EricSilver_MatrixForum »

I've tested and it's great to see nato symbols on the game, excellent job again, JM, but I agree on the idea expressed before, it's difficult to see if a unit has moved or not by it's counter color.

;)
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JMass
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RE: JM AT mod

Post by JMass »

ORIGINAL: EricSilver

it's difficult to see if a unit has moved or not by it's counter color.


Don't worry, I'm working on a new set...


Image
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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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JMass
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RE: JM AT mod

Post by JMass »

Attachments
at_02.jpg
at_02.jpg (158.68 KiB) Viewed 823 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
EricSilver_MatrixForum
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RE: JM AT mod

Post by EricSilver_MatrixForum »

Testing version .03, thanks again, JM.

;)
wolflars
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RE: JM AT mod

Post by wolflars »

Thanks JMass! I knew you would come through...I use your graphics for TOAW....anyhow, one question, the armor icon seems to have a strange color discrepancy on the left side (appears almost white). Is this just in the screenshot?


Also, what icon are you using for mortars?
JAMiAM
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RE: JM AT mod

Post by JAMiAM »

ORIGINAL: wolflars

Thanks JMass! I knew you would come through...I use your graphics for TOAW....anyhow, one question, the armor icon seems to have a strange color discrepancy on the left side (appears almost white). Is this just in the screenshot?


Also, what icon are you using for mortars?
Maybe that's for a Lt Tank? Would Medium Tanks be 2/3 white, and Heavy Tanks all white?
PDiFolco
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RE: JM AT mod

Post by PDiFolco »

AT,  the MG symbol file "MachineGunSymbol.png" is missing in SFTypesSymbols_Axis and SFTypesSymbol_Axis_West Facing.
You've included MachineGunGermanSymbol.png in those dirs but it's not always used in the scens, so both must be changed.
Quite easy, the "German" file has just to be copied and renamed.

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JMass
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RE: JM AT mod

Post by JMass »

ORIGINAL: JAMiAM
ORIGINAL: wolflars
Also, what icon are you using for mortars?

Maybe that's for a Lt Tank? Would Medium Tanks be 2/3 white, and Heavy Tanks all white?

Lt Tank left side white, Ht Tank left side black. Mortars have a normal NATO symbol:


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mortar.jpg
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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
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