Big Ones are Coming!

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Wild Bill
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Big Ones are Coming!

Post by Wild Bill »

As soon as or shortly after the new version 2.0 is released, we have three big ones (scenarios) in the works.

They include the earlier mentioned armor battle at Celles (The Bulge), then one on the East Front - Stalingrad, from Redleg, and another I am working on..Supercharge in North Africa, the final blow that broke the back of the DAK and the near annihilation of the New Zealand 9th Armored Brigade.

So right away you'll get a touch of the West Front, East Front and North Africa in the king size scenario format.

I call them "momo" scenarios. Image I named them after a ride they used to have at an amusement park nearby. It was a monstrous thing, with long tentacle-like arms that seemed to stretch a mile. It was called "Momo the Monster."

And these are pretty big...almost in a monster class. Image

So bring some snacks and a soda. You'll be fighting for a while Image

These will be available right after the version 2.0 is released and will be posted in the Game Depot. Also an announcement will be posted here as to their availability.

Wild Bill

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Wild Bill Wilder
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Matrix Games
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StuNZ
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Post by StuNZ »

Originally posted by Wild Bill:
and another I am working on..Supercharge in North Africa, the final blow that broke the back of the DAK and the near annihilation of the New Zealand 9th Armored Brigade.
Oooooo, looks like I'll be setting aside my avowed disinterest in scenarios (I just can't seem to get into scenarios - its the continuity of the campaign for me Image) long enough for this one Image

Will the larger map sizes (as well as larger forces) be available in the generated/long campaigns? I can't recall seeing anything mentioned one way or the other for the map sizes at least ....
Wild Bill
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Post by Wild Bill »

According to my understanding, Stu, that is the case. Michael wrestled with that one as so many other issues, but the guy just won't give up.

So yes, you will have the big maps in the battle generator and the generated campaigns.

Wild Bill

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Post by Anzac »

Yay! A fellow kiwi wargamer that plays SPWAW.
Are there any other kiwis out there that play this awesome version of SP?

Congrats Wild Bill and all the others that helped make this gaming masterpiece. I can't wait for v 2.0 All this talk of monster scenarios is making me drool!

And it can only get better too! Long live SP!!
Anzac

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Wild Bill
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Post by Wild Bill »

No worries, Mate. We're on the job and loving what we do!...Wild Bill
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Post by Six-pk »

Oh Gawwwwwwwwwwwwwwddddddddddddddddddddddd!!! WB I CAN'T Wait !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thank YOU! Image Image Image Image Image

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Post by Recon_slith »

Ah, very good- I'm all in favour of having big ones. The bigger the better. Sort of like a one game campaign.
Nice.

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Wild Bill
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Post by Wild Bill »

Our pleasure, guys. We know there are those of you out there that thrive on the bigger battles and we don't want to leave you out in the cold.

Six-Pack, love those smiles. Now remember those in the heat of battle on turn 32 Image

Wild Bill

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Dean Robb
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Post by Dean Robb »

Originally posted by Wild Bill:
Our pleasure, guys. We know there are those of you out there that thrive on the bigger battles and we don't want to leave you out in the cold.
Oh, yeah...big fight, big fight!

But it's gonna be really nice for the not-so-big fights, too. Ever try to get a battalion vs battalion design done in v1? *SHUDDER*...

Job Security: Being a Micro$oft lawyer...
Rover
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Post by Rover »

One thought as I follow the thread- fuel or a lack there of. I know from past conversations this has really been defined as something not appropriate to the scale of the game. My question is (after the wonderful write up on the second battle of El Alamein) is it now more appropriate to address this factor (probably a lot of programing required)?

I'm very excited about the bigger maps and somehow feel I don't get to truly experience the grand strategy involved without having to confine my actions based on this ingredient.

I'm thoroughly enjoying the game and can't wait for the bigger battle dimensions to be available. I too really like the generated campaigns and look forward to this upgrade.

R

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Post by Wild Bill »

Which article are you speaking of Rover? Just curious...Wild Bill



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Post by Rover »

Found on the TGN website, articles section
http://www.thegamers.net/newswire.asp

First hot button on the top left hand side...

I was keying specifically on the comment made that German battle plans had to modify their armor response strategy based on available fuel due to successful Allied interdiction of supply. I was thinking if the game gets big enough to model this entire battle it would be and added challenge to also have to deal with this effect when commanding the Axis troops.

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Post by Dice4Eyes »

Bill i love big battles so thanks all of you at Matrix.

Mhmmmmmm Stalingrad (in Homers voice).

On the other hand this opens up a new can of worms(i now i'm the partypooper(in Arnolds German accent)).

1. Chain of command. Will there be regemental commanders with a couple battalion commanders in command of companies in charge of platons? Or are we stuck with the A0 in charge of a multitude of companies. This might cause problems(see 3.).

2. Any ideas on better/different visual cues to help distingish between different formations. The shifting coloured numbers are allready hard to tell apart when selecting a formation, especily the ones with a +. Might be a nightmare with so many units.

3. If no change to Chain of command (see 1.). Have you noticed any lack of command points in A0 when you play, now that he has more companies to control?

And a wish. Image (Q:dont they ever quit? A:Noooooow wee will nooot Image)
I would like to see command units(befehlwagens, command tanks headquarters) with better radio equipment (less likely to loose radio contact), and a special ability to give the commander bonus command points.



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Wild Bill
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Post by Wild Bill »

Rover, you are gonna like Supercharge. This is part II of Second Alamein. I maxed out the British side at around 400 units. Its quite a LARGE battle.

We'll have a detailed article on that aspect of the fighting to go with that too.

Yes, that is a fine El Alamein article, by our own Neil Stalker.

Daniel, sorry, none of those were added to this version. They are some good suggestions, however. I've noted them for possible future changes. Thanks...Wild Bill

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BA Evans
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Post by BA Evans »

Originally posted by Dice4Eyes:

2. Any ideas on better/different visual cues to help distingish between different formations. The shifting coloured numbers are allready hard to tell apart when selecting a formation, especily the ones with a +. Might be a nightmare with so many units.

[/B]
Hi Dice,

Have you noticed that when you click on a squad, a whole bunch of units will light up on the small overview map in the lower left [er...right hand corner] hand corner. I have assumed that everyone in his formation were the one highlighted like this. You might check if this corresponds.

BA Evans

[This message has been edited by BA Evans (edited 06-21-2000).]
Rover
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Post by Rover »

Sounds awesome on the 2nd battle El Alamein... thanks again!
Dice4Eyes
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Post by Dice4Eyes »

Originally posted by BA Evans:
Hi Dice,

Have you noticed that when you click on a squad, a whole bunch of units will light up on the small overview map in the lower left [er...right hand corner] hand corner. I have assumed that everyone in his formation were the one highlighted like this. You might check if this corresponds.

BA Evans
I have no problem with the overview map, that part works fine. Its the formation cues in the main window that i have problems with. I know that i have a small colour differential problem, its a very small ailment that i have never had any problems with befor. If the eye doctor hadn't told me about it i might never have known it existed.

Q: Am i the only one that has a problem with this or are there others. If im the only one then lets forget it and move on.

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Post by Bing »

My only complaint re the visual aspect of WAW - it is admittedly a small one - is that with certain colored backgrounds, the units with just the "+" representing them tend to get lost. Sometimes I know they are there, just can't see them, have to go to the HQ list, sort through the platoon, click on the unit (usually a MG)then back to the map and "Ah, there it is!".

This might be my monitor (not a great one), the video card, or just my tired old eyes. If given a choice, however, I would like MG's to appear on the map a little more prominently. Small mortar units also give me a problem sometimes.

Byron Inglesh
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Post by Rover »

Or maybe an additional indicator like the hex is outlined as well as the existing unit marker... again, more programing...
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Post by Pack Rat »

Originally posted by Rover:
One thought as I follow the thread- fuel or a lack there of. I know from past conversations this has really been defined as something not appropriate to the scale of the game. My question is (after the wonderful write up on the second battle of El Alamein) is it now more appropriate to address this factor (probably a lot of programing required)?
R

Bare with me if this has been hashed out before and if it has I couldn't find it. I would be curious to know how much of an effort would be needed to add this feature. I was always a little disappionted once I saw it, that it never worked. Seems to me if the combat load button were used it could effect the amount of fuel your units had. Imagine just falling short of your goals due to running out of fuel. Imagine moving a refuel truck near a stalled tank in a combat zone. I would think that the refueling proccess wouldn't need to take as long as the ammo load. I know the 3rd party ( civil units ) has been tried and with not so hot success, but imagine the fuel dumps being able to be used by both sides. Imagine having a tank recovery veicle to get a stalled tank back to a fuel dump or moved to a point where the refuel truck can safely do it's job. They say I'm a dreamer, but I'll bet I'm not the only one. Image



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Good hunting,
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