This AAR will involve myself playing my favored Soviets against a far superior force of Germans. Winter 1942 on the Winter Storm map L6 which has been altered.
In this scenario, I used Scene Edit to make significant alterations to the map which you can easily detect. Many buildings added along this Heavy Wooded areas. From time to time, I will point out changes to the map.
This scenario was created first using the Random Battle Generator (RBG) with a very small number of troops. Then the battle was taken to the Scenario editor when the "real" OOBs were set. The Soviets are "pure infantry". There are not nearly enough to occupy the entire town so I have deployed around the victory areas that the German will certainly try to take in order to control the railway lines. Anyway, after the scenario editing was done using Winter Storm L6, switched the map to my altered version which can be seen below.
Troops are all set to either "Defend - Good Shot" or "Defend - Close Assault". Notice that I have created some custom units. You will soon see Soviet Pioneers and Soviet SMG troops armed with RPGs. These are the "bad boys" who will await the invaders.
I will attempt to post every turn if the AI moves forward enough so there is some action to report on.
As you may infer, the main purpose of this AAR is to illustrate how one can use many of the custom features of PCK to create a map, OOB and battle to personal preferences.
Here we go. The German Operation Valhalla is underway.
Deployment:
