Reinforce button is failing

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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bo_tellin
Posts: 7
Joined: Tue Nov 02, 2004 11:45 pm
Location: Spain

Reinforce button is failing

Post by bo_tellin »

I think reinforce button is failing.

Grand Campaign
Map: Baraque Fraiture
Playing as germans

Before reinforcement:

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bo_tellin
Posts: 7
Joined: Tue Nov 02, 2004 11:45 pm
Location: Spain

RE: Reinforce button is failing

Post by bo_tellin »

After reinforcement, i´ve lost some guns and some teams:



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Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: Reinforce button is failing

Post by Tejszd »

Unfortunately that can happen in CC5 and WAR.

Hitting the reinforcement button changes the units in the forcepool from what you currently have to what is in the fpool for the day when you hit the button. You should only reinforce if your BG has been battered/knocked down.

The reason for the above scenario is that the forcepool is used for 2 purposes in the game.

1) For single battles and for when a BG enters a campaign its available units are based on the forcepool for that given day/turn

2) For reinforcing BG's on a given day/turn. Most mod makers tend provide probably 1/2 the total units available to a force at the starting date and the other half as reinforcements.
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Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
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RE: Reinforce button is failing

Post by Andrew Williams »

This has been addressed in the upcoming patch now in testing.
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