siege air superiority

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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gwgardner
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Joined: Fri Apr 07, 2006 1:23 pm

siege air superiority

Post by gwgardner »

How is air superiority determined for sieges?

gwgardner
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Joined: Fri Apr 07, 2006 1:23 pm

RE: siege air superiority

Post by gwgardner »

Please respond to this, as it is critical in understanding how best to place air units.

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doomtrader
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RE: siege air superiority

Post by doomtrader »

It compares total strenght of air forces in the victinity of the hex.

The pattern is rather complicated as the air superiority is only one of the factors taken inder consideration during the siege.
Anyway try to compare your air units strenght against enemy air units.

gwgardner
Posts: 7150
Joined: Fri Apr 07, 2006 1:23 pm

RE: siege air superiority

Post by gwgardner »

Interesting.  Then that algorithm could easily be used for determining air superiority for the purposes of air/naval interaction.  The air/naval could be done very like sieges, in terms of determining hits.
 
The info you provided for air superiority and air effectivity, if provided in the manual, would give players a better impression of nuance and complexity in a game which, from the look of it, is simplistic.  It would of course allow the player to employ better tactics.

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