Problems with 1.30F

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Lascar
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Problems with 1.30F

Post by Lascar »

There are some problems showing up with 1.30 F.

1.The rail point cost for transferring resources between CP countries has tripled from 1:1 to 3:1. I don't know if this is also happening with the TE but for the CP it is a serious disadvantage.

2.The Ottomans no longer are producing Industrial points in the early game. Up till this version the Ottomans were able to produce one IP which is needed for them to be able to produce trenches and have at least a slight chance of holding their position when attacked.

3. The status of pro-ET neutrals is once again blacked out for the CP player. In version C they were able to see the status, although oddly it seemed to be intermittent.



hjaco
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RE: Problems with 1.30F

Post by hjaco »

ORIGINAL: Lascar

There are some problems showing up with 1.30 F.

1.The rail point cost for transferring resources between CP countries has tripled from 1:1 to 3:1. I don't know if this is also happening with the TE but for the CP it is a serious disadvantage.

This makes the F beta patch unusable IMO [:(]
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Kaliber
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RE: Problems with 1.30F

Post by Kaliber »

I got the question about the ottoman IP from one of my opponents. I guess the reason why I was getting it from start was that I had conquered Tblissi and the resource next to it. If the ottomans don't get their IP at start that is indeed a problem. Either revert to the initial setting or give them some trenches/arms at start. The last suggestion would IMO be a good idea anyway. The ottomans shouldn't be a walkover.

I agree that the rp requirements for transferring austrian resources to Germany is now too high. I'd say a compromise (2 rail points?) would be a good idea.
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Lascar
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RE: Problems with 1.30F

Post by Lascar »

ORIGINAL: Kaliber

I got the question about the ottoman IP from one of my opponents. I guess the reason why I was getting it from start was that I had conquered Tblissi and the resource next to it. If the ottomans don't get their IP at start that is indeed a problem. Either revert to the initial setting or give them some trenches/arms at start. The last suggestion would IMO be a good idea anyway. The ottomans shouldn't be a walkover.

I agree that the rp requirements for transferring austrian resources to Germany is now too high. I'd say a compromise (2 rail points?) would be a good idea.
Actually even 2 for 1 is too high. The Austrians already have one of the lowest rail point capacities among the major powers and have great difficulty transfering a significant amount of resources and moving troops around on top of that. It is the CP that relies the most on the transfer of resource/food to try to offset the huge resource and production advantage of the TE. No need to shift the balance of the game to even less in favor of the CP.
EdinHouston
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RE: Problems with 1.30F

Post by EdinHouston »

FYI, in all my games as the CP, I found that on some turns after their entry, they get 0 production. Later on they seem to get 1 unit pretty predictably, but in the early going I usually have a turn or two with 0 production.

Regarding transporting CP resources, doesnt shipments from the Ottomans TO Germany, use *German* rail capacity? Its only when the Germans are shipping something to Turkey that it uses Turkish rail capacity. This might mean that when the OE is shipping all those resources to Germany after Bulgaria enters, that it will take a few turns to do this, but IMO thats realistic. If we are worried about play balance, I would personally change other more fundamental things, like what it takes to knock Russia out of the war, or increased Uboat effectiveness (against tranports AND combat squadrons), or something like that. Thats my 2 pfennigs worth.
Kaliber
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RE: Problems with 1.30F

Post by Kaliber »

ORIGINAL: Lascar

ORIGINAL: Kaliber

I got the question about the ottoman IP from one of my opponents. I guess the reason why I was getting it from start was that I had conquered Tblissi and the resource next to it. If the ottomans don't get their IP at start that is indeed a problem. Either revert to the initial setting or give them some trenches/arms at start. The last suggestion would IMO be a good idea anyway. The ottomans shouldn't be a walkover.

I agree that the rp requirements for transferring austrian resources to Germany is now too high. I'd say a compromise (2 rail points?) would be a good idea.
Actually even 2 for 1 is too high. The Austrians already have one of the lowest rail point capacities among the major powers and have great difficulty transfering a significant amount of resources and moving troops around on top of that. It is the CP that relies the most on the transfer of resource/food to try to offset the huge resource and production advantage of the TE. No need to shift the balance of the game to even less in favor of the CP.

I guess you're right. The management of austrian rps have become something of a struggle. In an ongoing game, I've lauched an attack on Italy. It was easy enough to get the troops in (they came with german rps), but I still don't know how I'm going to get them out (on austrian rps)!

I haven't quite made out the new resource transportation system yet, but I figure the main idea was to allow transfers to Russia from different routes. I guess the new 3 rp requirement is there to keep this within reasonable limits.

In order to keep this new feature, maybe the best solution is an increase in the number of austrian rps? To 18? I know this is probably also going to meet opposition, since it would make the austrians more mobile in case they choose to forsake resource transportation. An easier alternative would be to simply give the germans a few more resources (swiss and scandinavian trade?)
Bronze
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RE: Problems with 1.30F

Post by Bronze »

Keep in mind that while AH had a lot of rail stock, their inefficiency was made evident over and over with rotting captured food in the later years and very slow troop movements through out the war. 2:1 at least should represent this while 3:1 is perhaps to high.
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Lascar
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RE: Problems with 1.30F

Post by Lascar »

ORIGINAL: Von Hindenburg

Keep in mind that while AH had a lot of rail stock, their inefficiency was made evident over and over with rotting captured food in the later years and very slow troop movements through out the war. 2:1 at least should represent this while 3:1 is perhaps to high.
That is best represented by the low number of AH rail points--12, only 2 above the Ottomans. The 2:1 ratio is, I believe, a global ratio that would apply to all major powers. Going back to 1:1, which was the case since GoA came out, seems to have the least overall negative impact.
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Lascar
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RE: Problems with 1.30F

Post by Lascar »

ORIGINAL: Kaliber

ORIGINAL: Lascar

ORIGINAL: Kaliber

I got the question about the ottoman IP from one of my opponents. I guess the reason why I was getting it from start was that I had conquered Tblissi and the resource next to it. If the ottomans don't get their IP at start that is indeed a problem. Either revert to the initial setting or give them some trenches/arms at start. The last suggestion would IMO be a good idea anyway. The ottomans shouldn't be a walkover.

I agree that the rp requirements for transferring austrian resources to Germany is now too high. I'd say a compromise (2 rail points?) would be a good idea.
Actually even 2 for 1 is too high. The Austrians already have one of the lowest rail point capacities among the major powers and have great difficulty transfering a significant amount of resources and moving troops around on top of that. It is the CP that relies the most on the transfer of resource/food to try to offset the huge resource and production advantage of the TE. No need to shift the balance of the game to even less in favor of the CP.

I guess you're right. The management of austrian rps have become something of a struggle. In an ongoing game, I've lauched an attack on Italy. It was easy enough to get the troops in (they came with german rps), but I still don't know how I'm going to get them out (on austrian rps)!

I haven't quite made out the new resource transportation system yet, but I figure the main idea was to allow transfers to Russia from different routes. I guess the new 3 rp requirement is there to keep this within reasonable limits.

In order to keep this new feature, maybe the best solution is an increase in the number of austrian rps? To 18? I know this is probably also going to meet opposition, since it would make the austrians more mobile in case they choose to forsake resource transportation. An easier alternative would be to simply give the germans a few more resources (swiss and scandinavian trade?)
The problem is not that there is not enough resources. Right now AH can run a surplus of over 20 RMs by 1916 and is barely able to ship 4-6 a strategic phase to Germany which has the industrial capacity to use them.

I did argue for increasing AH rail points to 18, although Frank is open to it he has some reservations also and would need to be convinced by more players to go that route.

The best way to limit the number IPs or food shipped to Russia is by the cap that Frank has placed on transfers. Right now, with that cap and the need to assign additional dedicated sea transports for these transfers via sea, it already seems to be placing a significant constraint to these transfers to Russia.
hjaco
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RE: Problems with 1.30F

Post by hjaco »

There most certainly is a strong imbalance with 1.30 F.

I concur that transfer of large amount of resources through the Central powers by train is quite ahisorical if not to say nigh on impossible. But the way the economic system is put together CP is depending on making those transfers. In other games like Fatal Alliances German usually have more resources and Austria are actually very short of resources for production purposes and the Ottomans just enough for themselves. I find this a reasonable approach. I have no clue to on what basis resources have been allotted as they have in GOA?

My main reason to be against increasing Austrias rail movement allowance is that it would make it possible to shift larger forces around more freely and mainly German forces. This was very difficult in WW1 and would imbalance GOA IMO. Besides France is having a relatively low amount of rail movement compared to the Austrians as it is.

Bottomline is my preferred solution would rather be to alter ownership of raw material hexes to Germany if that can be supported by Franks research on data for making these choices in the first place rather than altering rail movement allowances.
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hjaco
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RE: Problems with 1.30F

Post by hjaco »

Oh I forgot. And if sticking with the normal transfer rule where you could transfer 1 unit for 1 rail movement that was just another way to plan ahead between economic and military necessities which I found quite intriguing.
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Kaliber
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RE: Problems with 1.30F

Post by Kaliber »

ORIGINAL: hjaco

There most certainly is a strong imbalance with 1.30 F.

I concur that transfer of large amount of resources through the Central powers by train is quite ahisorical if not to say nigh on impossible. But the way the economic system is put together CP is depending on making those transfers. In other games like Fatal Alliances German usually have more resources and Austria are actually very short of resources for production purposes and the Ottomans just enough for themselves. I find this a reasonable approach. I have no clue to on what basis resources have been allotted as they have in GOA?

My main reason to be against increasing Austrias rail movement allowance is that it would make it possible to shift larger forces around more freely and mainly German forces. This was very difficult in WW1 and would imbalance GOA IMO. Besides France is having a relatively low amount of rail movement compared to the Austrians as it is.

Bottomline is my preferred solution would rather be to alter ownership of raw material hexes to Germany if that can be supported by Franks research on data for making these choices in the first place rather than altering rail movement allowances.

I guess one of the reasons why the ottomans have resources is that it makes them strategically important. If they have little or no surplus resources and a useless army, there's really no point for either side to focus on them. That would somewhat limit things.

Regarding RP costs for transferring resources, I think we need Franks opinion on this. What was the underlying thought behind the new system? Any arguments for switching back to the old transport cost within the new system?
ulver
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RE: Problems with 1.30F

Post by ulver »

Their strategy importance was on control of the Bosporus. It is pretty silly that they have the ability to transfer massive amount of resources to the CP. I agree that both theirs and Austrians should be drastically curtailed in exchange for giving Germany some more.
BK6583
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RE: Problems with 1.30F

Post by BK6583 »

Well I just uploaded yesterday - I believe this railway cost for resource transport is a show stopper. Whether it's cut back to two or even one or whether the other suggestions to add more resource hexes to Germany and Austria are done something does need to be done soon.
Kaliber
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RE: Problems with 1.30F

Post by Kaliber »

ORIGINAL: BK6583

Well I just uploaded yesterday - I believe this railway cost for resource transport is a show stopper. Whether it's cut back to two or even one or whether the other suggestions to add more resource hexes to Germany and Austria are done something does need to be done soon.

Yes, you're right. In an ongoing game as CP I'm really starting to feel the effect of this. We're in july 15 and although I'm on top of things (1.6 mill casualties vs 2.7 for the TE) I feel the CP production is not adequate with this new system. Basically, the CP are now forced to go Serbia or Romania first in order to open up a route towards the ottomans - which I haven't done and which the possibility of a russian setup in south-western Poland makes very hazardeous. Alternatively, they have to build transports to get atlantic trade (with what IPs?)

On the other hand, I feel a reduction in rp costs back to the original 1 would be a mixed blessing for the CP, since the allies could quite possibly supply Russia with a lot of food/IPs with the new system. Ulver pointed out the importance of the ottomans lies in their control of the Bosporus. This is of course true, but also keep in mind (as Frank himself pointed out) that the allies can now transfer resources overland through the Balkans and into Russia.

I suggest to keep the cost at 3, but to transfer some austrian resource hexes to Germany (3?). There are also alternative possibilities, but upon reflection, I think this solution would work best within the overall new framework of the resource transportation system. I hope Frank will look into this (as well as the problem with Ottoman starting production) as soon as possible.

I think this great game is getting close to a final version. US corps strenght have been reduced (now we only need to delay US entry a bit). Likewise, it was a good idea to cut back the number of impulses in the Aug 14 turn to 3. This has increased french survivability. May I also suggest adding a few (2 or 3) austrian B corps at setup? I don't think this would hurt general play balance (on the contrary) and it might provide an efficient counter to the russian "drive for Vienna" setup. I suspect it could be hard work for Frank to limit russian initial deployment in Poland, so this might provide a good workaround. Maybe some final naval tweaks are also needed, but I prefer to leave this question to others.
Kaliber
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RE: Problems with 1.30F

Post by Kaliber »

Another point worth mentioning:

the cancel button doesn't work when transferring resources. This is quite a hazzle, since I often reconsider my choices (particularly with the 3 rp cost).
FM WarB
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RE: Problems with 1.30F

Post by FM WarB »

ORIGINAL: Kaliber






May I also suggest adding a few (2 or 3) austrian B corps at setup? I don't think this would hurt general play balance (on the contrary) and it might provide an efficient counter to the russian "drive for Vienna" setup.

Add two Austrian "corps" and one "HQ" and you'd get initial Austrian forces about right.
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HannoMeier
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RE: Problems with 1.30F

Post by HannoMeier »

3:1 ratio, this could not be serious. Even with 1:1 it is hard enough as the CP. I would even argue for 18 AH rail points and an 1:1 ratio.
 
The La Grande Guerre 1914-1918 boardgame / World War One uses the following ratios:
Germany 20
AH 11
US 9
France 14
Italy 9
Russia 10
Turkey 6
Minors 3
 
Regards, Hanno
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Lascar
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RE: Problems with 1.30F

Post by Lascar »

ORIGINAL: Hanno Meier

3:1 ratio, this could not be serious. Even with 1:1 it is hard enough as the CP. I would even argue for 18 AH rail points and an 1:1 ratio.

The La Grande Guerre 1914-1918 boardgame / World War One uses the following ratios:
Germany 20
AH 11
US 9
France 14
Italy 9
Russia 10
Turkey 6
Minors 3

Regards, Hanno
I agree with you on this and I have also made the case to Frank that the Austrian rail points should be increased to 18.

If there is concern that reducing the 3:1 ratio back to 1:1 would give to much of an advantage to the TE for transfers to Russia that would best be addressed by adjusting the transfer cap to a lower level for transfer to Russia (from 10 to 4 or 3). The rail point/resource ratio has been 1:1 since GoA came out and there is no compelling reason to change it.

hjaco
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RE: Problems with 1.30F

Post by hjaco »

[/quote]
...but also keep in mind (as Frank himself pointed out) that the allies can now transfer resources overland through the Balkans and into Russia.
[/quote]

But only through Entente controlled hexes [;)]
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