JonReb vs Marky - The Glory of Japan!
Moderators: wdolson, Don Bowen, mogami
JonReb vs Marky - The Glory of Japan!
To Marky -- Eyes out!
Howdy to the rest of you,
I've started a PBEM with Marky, and this'll be the AAR from the Japanese perspective. This will be, technically, one of my first PBEM games for WITP. However, I'm up for the Japanese challenge, I'll give those Allies some hell-- and then some steel if need be![:D] Besides, being from the South, I should have some ability playing the underdog..
I'll attempt writing this AAR in mixed ways depending on how I think I can best portray it and make it interesting. Last thing I'll do is throw in thousands of lines of combat reports. [:-]
Here are the current settings and houserules we've agreed upon, along with our common sense not to do anything overly gamey or outside the realm or reality.
Sub Doctrines = off
FOW = on
Advanced Weather = on
Allied damage control = on
Hist 1st turn = yes
Vary Setup = off
Dec 7 suprise = on
Reinforcements = historical
Auto sub ops = off
Expand at start = off
Automatic upgrades = off
Accept replacements = off
Turn cycle = 1
--No submarine invasions (but allowed to transport/evacuate troops to bases already owned),
--Chinese, Dutch, and Canadian troops cannot leave their own theatre of war without PP points spent.
--Pilot training only on Real targets(Ex: no empty bases),
--4Engine bombers no less than 10,000 altitude for naval attacks,
--No more than 30,000 troops on atolls,
--Transporting/assaulting troops from the air should be only done from base to base,
--No more than 6 ships in an ASW TF.
Time for Japan to get out the sword...
Howdy to the rest of you,
I've started a PBEM with Marky, and this'll be the AAR from the Japanese perspective. This will be, technically, one of my first PBEM games for WITP. However, I'm up for the Japanese challenge, I'll give those Allies some hell-- and then some steel if need be![:D] Besides, being from the South, I should have some ability playing the underdog..
I'll attempt writing this AAR in mixed ways depending on how I think I can best portray it and make it interesting. Last thing I'll do is throw in thousands of lines of combat reports. [:-]
Here are the current settings and houserules we've agreed upon, along with our common sense not to do anything overly gamey or outside the realm or reality.
Sub Doctrines = off
FOW = on
Advanced Weather = on
Allied damage control = on
Hist 1st turn = yes
Vary Setup = off
Dec 7 suprise = on
Reinforcements = historical
Auto sub ops = off
Expand at start = off
Automatic upgrades = off
Accept replacements = off
Turn cycle = 1
--No submarine invasions (but allowed to transport/evacuate troops to bases already owned),
--Chinese, Dutch, and Canadian troops cannot leave their own theatre of war without PP points spent.
--Pilot training only on Real targets(Ex: no empty bases),
--4Engine bombers no less than 10,000 altitude for naval attacks,
--No more than 30,000 troops on atolls,
--Transporting/assaulting troops from the air should be only done from base to base,
--No more than 6 ships in an ASW TF.
Time for Japan to get out the sword...
- SierraJuliet
- Posts: 2319
- Joined: Mon Feb 23, 2009 9:40 pm
- Location: Brisbane, Australia
RE: JonReb vs Marky - The Glory of Japan!
All the best JonReb send him hell. I'm looking forward to following your exploits.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
RE: JonReb vs Marky - The Glory of Japan!
The War Plan...
Well, in general.. the plan is to win! How to win is up in the air, getting an auto victory could be very difficult. Therefore I have to consider the possibility of having to hold on until 1946. Then again there's always the possibility of getting my opponent to quit. However I'd consider a "draw" or minimal victory very satisfying to accomplish.
[font="Courier New"]PACIFIC THEATER[/font]
The Pacific is where, for the most part, I'll be fighting the enemy who threatens me the most: the USA. For the first 6-12 months I'll naturally be playing offensively and grabbing as much as I can. After that point it's more than likely I'll take my defensive role after which I have to delay and beat up the Americans as much as possible while still conserving my forces against the giant.
Unless a good opportunity arises or the war goes extremely well I intend to isolate Australia and New Zealand and not waste time or manpower on conquering them. The most potential targets, however, would be the Western and Northern coasts which are a lot more remote.
I've created 3 zones I plan to conquer and defend, but with different levels of priority. Following is a map-- included names are either an important airfield, port, or both for basing operations.

The Red Zone: This is the Inner Perimeter, or first priority zone. This area I absolutely must defend at all costs with as much force as possible. If this area is penetrated then the Home Islands are in immediate danger as well as all convoys and resource/oil merchants. If this happens then my war effort will effectively crumble, as well as my victory points. It may become inevitable that this zone will eventually be broken into, but the Americans should pay dearly for it.
The Green Zone: This is the Resource Area, or second priority zone. This area will be a major role in my industry and economy, and therefore my overall war effort. It is also an important flank on my Inner Perimeter that should be determined to be held against any invasions.
The White Zone: This is the Outer Perimter, or third priority zone. This is where first contact with the Americans will be made when they make their offensive, and where we will put up our first fight. This zone should be defended as much as possible to delay the Americans as long as possible but with preservation of forces kept in mind. The chances of this zone holding effectively until a victory is accomplished is very slim, so it's mainly a zone for delaying purposes.
Two other factors that should be mentioned for the Pacific theater are the Home Islands themselves and the North Pacific. The Home Islands is the place of my manpower, industry, production, supplies, and reinforcements therefore making it all important to continue any kind of war effort. It'll be held to the last man. The North Pacific I don't plan to intervene in, but will watch it closely since it is a potential area an invasion can be launched from.
[font="Courier New"]ASIAN MAINLAND THEATER[/font]
I still haven't come up with a decision on this theater, but for starters I'll push Burma in the beginning stages of the war and attempt to squish China into it's interior.
Well, in general.. the plan is to win! How to win is up in the air, getting an auto victory could be very difficult. Therefore I have to consider the possibility of having to hold on until 1946. Then again there's always the possibility of getting my opponent to quit. However I'd consider a "draw" or minimal victory very satisfying to accomplish.
[font="Courier New"]PACIFIC THEATER[/font]
The Pacific is where, for the most part, I'll be fighting the enemy who threatens me the most: the USA. For the first 6-12 months I'll naturally be playing offensively and grabbing as much as I can. After that point it's more than likely I'll take my defensive role after which I have to delay and beat up the Americans as much as possible while still conserving my forces against the giant.
Unless a good opportunity arises or the war goes extremely well I intend to isolate Australia and New Zealand and not waste time or manpower on conquering them. The most potential targets, however, would be the Western and Northern coasts which are a lot more remote.
I've created 3 zones I plan to conquer and defend, but with different levels of priority. Following is a map-- included names are either an important airfield, port, or both for basing operations.

The Red Zone: This is the Inner Perimeter, or first priority zone. This area I absolutely must defend at all costs with as much force as possible. If this area is penetrated then the Home Islands are in immediate danger as well as all convoys and resource/oil merchants. If this happens then my war effort will effectively crumble, as well as my victory points. It may become inevitable that this zone will eventually be broken into, but the Americans should pay dearly for it.
The Green Zone: This is the Resource Area, or second priority zone. This area will be a major role in my industry and economy, and therefore my overall war effort. It is also an important flank on my Inner Perimeter that should be determined to be held against any invasions.
The White Zone: This is the Outer Perimter, or third priority zone. This is where first contact with the Americans will be made when they make their offensive, and where we will put up our first fight. This zone should be defended as much as possible to delay the Americans as long as possible but with preservation of forces kept in mind. The chances of this zone holding effectively until a victory is accomplished is very slim, so it's mainly a zone for delaying purposes.
Two other factors that should be mentioned for the Pacific theater are the Home Islands themselves and the North Pacific. The Home Islands is the place of my manpower, industry, production, supplies, and reinforcements therefore making it all important to continue any kind of war effort. It'll be held to the last man. The North Pacific I don't plan to intervene in, but will watch it closely since it is a potential area an invasion can be launched from.
[font="Courier New"]ASIAN MAINLAND THEATER[/font]
I still haven't come up with a decision on this theater, but for starters I'll push Burma in the beginning stages of the war and attempt to squish China into it's interior.
- Attachments
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- PacificSectors.jpg (321.87 KiB) Viewed 460 times
RE: JonReb vs Marky - The Glory of Japan!
[font="Courier New"]Operations for Dec-May:[/font]
Within this timeframe I'm hoping to have all of the West Indies, Malaysia, Phillipines, parts of southern Burma, a strong foothold in the South and South east Pacific, and progress in the China campaign. I'll be pushing aggresively and destroy as much as possible. However, I still need to be smart and somewhat cautious to avoid any mistakes. I don't want any disasters this early in the war, my forces have to be preserved. Following is a map of how I plan to open up the war.

That should be it. Time to get this war on the move...
P.S: Why exactly don't the [IMG] or [img] tags work for outside websites like imageshack?
Within this timeframe I'm hoping to have all of the West Indies, Malaysia, Phillipines, parts of southern Burma, a strong foothold in the South and South east Pacific, and progress in the China campaign. I'll be pushing aggresively and destroy as much as possible. However, I still need to be smart and somewhat cautious to avoid any mistakes. I don't want any disasters this early in the war, my forces have to be preserved. Following is a map of how I plan to open up the war.

That should be it. Time to get this war on the move...
P.S: Why exactly don't the [IMG] or [img] tags work for outside websites like imageshack?
- Attachments
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- AARDecStratMap.jpg (349.54 KiB) Viewed 459 times
- SierraJuliet
- Posts: 2319
- Joined: Mon Feb 23, 2009 9:40 pm
- Location: Brisbane, Australia
RE: JonReb vs Marky - The Glory of Japan!
JonReb..... I like your maps. Your opening looks to me to be a traditional start to affairs. Do you use the first turn warp movement or will your attacks take some days to develop?
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
- flaggelant
- Posts: 262
- Joined: Sun Jan 25, 2009 7:00 pm
- Location: Netherlands
RE: JonReb vs Marky - The Glory of Japan!
Interesting war plan!
and very cool graphics!!
on the linking question;
replace [IMG] with [img] (avoid capitals) that usually works for me
what mod are you using?
(looking at railroads, i'd say stock, but i'm not sure??)
oh, and good luck of course!! [8D]
and very cool graphics!!
on the linking question;
replace [IMG] with [img] (avoid capitals) that usually works for me
what mod are you using?
(looking at railroads, i'd say stock, but i'm not sure??)
oh, and good luck of course!! [8D]
- Hornblower
- Posts: 1361
- Joined: Wed Sep 10, 2003 1:02 am
- Location: New York'er relocated to Chicago
RE: JonReb vs Marky - The Glory of Japan!
ORIGINAL: JonReb
The War Plan...
Well, in general.. the plan is to win! How to win is up in the air, getting an auto victory could be very difficult. Therefore I have to consider the possibility of having to hold on until 1946. Then again there's always the possibility of getting my opponent to quit. However I'd consider a "draw" or minimal victory very satisfying to accomplish.
[font="Courier New"]PACIFIC THEATER[/font]
The Pacific is where, for the most part, I'll be fighting the enemy who threatens me the most: the USA. For the first 6-12 months I'll naturally be playing offensively and grabbing as much as I can. After that point it's more than likely I'll take my defensive role after which I have to delay and beat up the Americans as much as possible while still conserving my forces against the giant.
Unless a good opportunity arises or the war goes extremely well I intend to isolate Australia and New Zealand and not waste time or manpower on conquering them. The most potential targets, however, would be the Western and Northern coasts which are a lot more remote.
I've created 3 zones I plan to conquer and defend, but with different levels of priority. Following is a map-- included names are either an important airfield, port, or both for basing operations.
The Red Zone: This is the Inner Perimeter, or first priority zone. This area I absolutely must defend at all costs with as much force as possible. If this area is penetrated then the Home Islands are in immediate danger as well as all convoys and resource/oil merchants. If this happens then my war effort will effectively crumble, as well as my victory points. It may become inevitable that this zone will eventually be broken into, but the Americans should pay dearly for it.
The Green Zone: This is the Resource Area, or second priority zone. This area will be a major role in my industry and economy, and therefore my overall war effort. It is also an important flank on my Inner Perimeter that should be determined to be held against any invasions.
The White Zone: This is the Outer Perimter, or third priority zone. This is where first contact with the Americans will be made when they make their offensive, and where we will put up our first fight. This zone should be defended as much as possible to delay the Americans as long as possible but with preservation of forces kept in mind. The chances of this zone holding effectively until a victory is accomplished is very slim, so it's mainly a zone for delaying purposes.
Two other factors that should be mentioned for the Pacific theater are the Home Islands themselves and the North Pacific. The Home Islands is the place of my manpower, industry, production, supplies, and reinforcements therefore making it all important to continue any kind of war effort. It'll be held to the last man. The North Pacific I don't plan to intervene in, but will watch it closely since it is a potential area an invasion can be launched from.
[font="Courier New"]ASIAN MAINLAND THEATER[/font]
I still haven't come up with a decision on this theater, but for starters I'll push Burma in the beginning stages of the war and attempt to squish China into it's interior.
I like this... Well thought out...
RE: JonReb vs Marky - The Glory of Japan!
ORIGINAL: SierraJuliet
JonReb..... I like your maps. Your opening looks to me to be a traditional start to affairs. Do you use the first turn warp movement or will your attacks take some days to develop?
Thanks. It's historicaly first time so I don't get any movement bonuses. I'll be moving pretty rapidly however-- I expect northern Borneo to be taken within 3 days.
ORIGINAL: flaggelant
Interesting war plan!
and very cool graphics!!
on the linking question;
replace [IMG] with [img] (avoid capitals) that usually works for me
what mod are you using?
(looking at railroads, i'd say stock, but i'm not sure??)
oh, and good luck of course!! [8D]
Thanks. We're using stock.. woulda been nice to use Andrew's Map mod though
ORIGINAL: Hornblower
I like this... Well thought out...
Thanks. This war will be full of surprises and mistakes, so I like to keep to a solid and easy to concentrate on objectives.
RE: JonReb vs Marky - The Glory of Japan!
Well, the first historical turn has run and I finally finished my
orders for the second turn (took me over 4 hours!). I'll give a
combat report soon, but right now here's a look at the economy:
Japanese Economy
This is where all my planes, ships, and troops will come from..
and it's definitely one of the more complicated parts of the
game. I still don't know much at all about all the numbers and
figures for the Jap economy, so I've left most of it to be
analyzed later except for Aircraft production and a few
expansions.
For the start of the war I'll dedicate 15 AK Cargo ships to pick
up resources and 5 TK Tanker ships to pick up crude oil at ports
around China and Korea for the Home islands. I also want to try
and centralize my fuel supply so I'll have about 15 TKs picking
up fuel from less important bases such as in Korea for the Osaka
naval base.
I've either doubled or tripled naval repair yards in Hiroshima,
Osaka, and Tokyo to accomdate damaged ships. I'm hoping this
should be able to get my damaged ships in and out fairly
efficiently for the first few years.
I've switched over about 350 merchant building yards to naval
yards and expanded several naval yards to add another 200. This
will bring my overall naval building power to 1700 points once
it is all built. When it is built I'll start accelerating several
carrier ships. And finally..
[font="Courier New"]Aircraft Production[/font]
This will be pretty close to an overall outline of my aircraft
production throughout the war(except for older models being
replaced). Maybe it's just me but I don't want dozens of
different flimsy aircrafts scattered across the pacific making a
total confusing mess. I've streamlined it to fewer models and to
what I think are some of the overall best and most efficient
aircraft that Japan has to offer for both the early war and late
war.

To accomdate the new aircraft plan my engine production was also
changed. The vast majority of my aircraft throughout the war
will use Nakajima and Mitsubishi engines, with a handful of Aichi
engines for the D4Y Dive Bombers. All other engines have been
switched to either Nakajima or Mitsubishi, and now they can start
stockpiling.
First combat report to follow sometime tonight or tomorrow.
orders for the second turn (took me over 4 hours!). I'll give a
combat report soon, but right now here's a look at the economy:
Japanese Economy
This is where all my planes, ships, and troops will come from..
and it's definitely one of the more complicated parts of the
game. I still don't know much at all about all the numbers and
figures for the Jap economy, so I've left most of it to be
analyzed later except for Aircraft production and a few
expansions.
For the start of the war I'll dedicate 15 AK Cargo ships to pick
up resources and 5 TK Tanker ships to pick up crude oil at ports
around China and Korea for the Home islands. I also want to try
and centralize my fuel supply so I'll have about 15 TKs picking
up fuel from less important bases such as in Korea for the Osaka
naval base.
I've either doubled or tripled naval repair yards in Hiroshima,
Osaka, and Tokyo to accomdate damaged ships. I'm hoping this
should be able to get my damaged ships in and out fairly
efficiently for the first few years.
I've switched over about 350 merchant building yards to naval
yards and expanded several naval yards to add another 200. This
will bring my overall naval building power to 1700 points once
it is all built. When it is built I'll start accelerating several
carrier ships. And finally..
[font="Courier New"]Aircraft Production[/font]
This will be pretty close to an overall outline of my aircraft
production throughout the war(except for older models being
replaced). Maybe it's just me but I don't want dozens of
different flimsy aircrafts scattered across the pacific making a
total confusing mess. I've streamlined it to fewer models and to
what I think are some of the overall best and most efficient
aircraft that Japan has to offer for both the early war and late
war.

To accomdate the new aircraft plan my engine production was also
changed. The vast majority of my aircraft throughout the war
will use Nakajima and Mitsubishi engines, with a handful of Aichi
engines for the D4Y Dive Bombers. All other engines have been
switched to either Nakajima or Mitsubishi, and now they can start
stockpiling.
First combat report to follow sometime tonight or tomorrow.
- Attachments
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- Aircraft-P..December.jpg (160.35 KiB) Viewed 459 times
- Canoerebel
- Posts: 21099
- Joined: Fri Dec 13, 2002 11:21 pm
- Location: Northwestern Georgia, USA
- Contact:
RE: JonReb vs Marky - The Glory of Japan!
From a fellow Reb, good luck! With that in mind:
1) There is only one way for the Japs to "win" according to the desinger rules of WitP: auto-victory. Holding out until 1946 isn't possible, at least against an experienced Allied opponent.
2) Probably the only way to win auto-victory against an experienced Allied opponent is to take India or Australia and pound the Allies everywhere else you meet them. Even then it's hard. For a game in which the Japs may have at least a shot at an auto-victory, read "The First Team" AAR. Note that they laid plans to take India from the outset. You've got to plan THAT FAR AHEAD.
3) You might be able to drive Marky to surrender. He seems to start a heck of alot of games, but I've never seen him get close to finishing any. Still, he's experienced and bold, and as the Allied player time is on his side.
1) There is only one way for the Japs to "win" according to the desinger rules of WitP: auto-victory. Holding out until 1946 isn't possible, at least against an experienced Allied opponent.
2) Probably the only way to win auto-victory against an experienced Allied opponent is to take India or Australia and pound the Allies everywhere else you meet them. Even then it's hard. For a game in which the Japs may have at least a shot at an auto-victory, read "The First Team" AAR. Note that they laid plans to take India from the outset. You've got to plan THAT FAR AHEAD.
3) You might be able to drive Marky to surrender. He seems to start a heck of alot of games, but I've never seen him get close to finishing any. Still, he's experienced and bold, and as the Allied player time is on his side.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
RE: JonReb vs Marky - The Glory of Japan!
ORIGINAL: Canoerebel
From a fellow Reb, good luck! With that in mind:
1) There is only one way for the Japs to "win" according to the desinger rules of WitP: auto-victory. Holding out until 1946 isn't possible, at least against an experienced Allied opponent.
2) Probably the only way to win auto-victory against an experienced Allied opponent is to take India or Australia and pound the Allies everywhere else you meet them. Even then it's hard. For a game in which the Japs may have at least a shot at an auto-victory, read "The First Team" AAR. Note that they laid plans to take India from the outset. You've got to plan THAT FAR AHEAD.
3) You might be able to drive Marky to surrender. He seems to start a heck of alot of games, but I've never seen him get close to finishing any. Still, he's experienced and bold, and as the Allied player time is on his side.
Thanks fellow rebel! [:D]
I see.. auto victory is the only way to win, but surviving until 1946 gives me a push in more points I believe. Holding out that long would be extremely hard like you said.. if the game even goes on that long.
I'll have to consider India and reconsider Australia then.
RE: JonReb vs Marky - The Glory of Japan!
Accident.. Delete?
- Canoerebel
- Posts: 21099
- Joined: Fri Dec 13, 2002 11:21 pm
- Location: Northwestern Georgia, USA
- Contact:
RE: JonReb vs Marky - The Glory of Japan!
Honestly, there's no way this game goes to 1946 if you have a decent or experienced Allied player. Even a newbie (me, for all intents and purposes) can win against experienced Japanese players in late '44 or early '45. The Allies simply have too much firepower. For the Japs, achieving victory by lasting til '46 isn't possible. Auto-victory and "playing just for the fun of it" are the only two options you have. If you want to try for auto-victory, you've gotta start achieving and planning this minute, and even then it may be too late or not possible. But the fun is in the trying, right? To develop and execute a plan and then see how things turn out. Best of luck!
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
- SierraJuliet
- Posts: 2319
- Joined: Mon Feb 23, 2009 9:40 pm
- Location: Brisbane, Australia
RE: JonReb vs Marky - The Glory of Japan!
ORIGINAL: Canoerebel
Honestly, there's no way this game goes to 1946 if you have a decent or experienced Allied player. Even a newbie (me, for all intents and purposes) can win against experienced Japanese players in late '44 or early '45. The Allies simply have too much firepower. For the Japs, achieving victory by lasting til '46 isn't possible. Auto-victory and "playing just for the fun of it" are the only two options you have. If you want to try for auto-victory, you've gotta start achieving and planning this minute, and even then it may be too late or not possible. But the fun is in the trying, right? To develop and execute a plan and then see how things turn out. Best of luck!
Hey JonReb... I have to agree totally with Canoerebel. Check out his just finished game with John 3 and John really pushes the envelope as the Japanese. I've only played a month in my game with tocaff and I'm already getting worried about what he is doing with his naval assets and where he plans on using them. Not to mention the pain of each and every ship and plane off the board never to return. Playing for the fun of it is the best way to go. It is a game after all.
Have to say wow to 4 hours planning.... I'm way underachieving in that department but now that I have a little experience I can see how 4 hours can slip by.
Looking forward to the action.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
RE: JonReb vs Marky - The Glory of Japan!
This is a lot to repair initially esp. with the other needs, I hope you are not heading into a supply freeze in the short term.I've either doubled or tripled naval repair yards in Hiroshima,
Osaka, and Tokyo to accommodate damaged ships. I'm hoping this
should be able to get my damaged ships in and out fairly
efficiently for the first few years.
I've switched over about 350 merchant building yards to naval
yards and expanded several naval yards to add another 200. This
will bring my overall naval building power to 1700 points once
it is all built. When it is built I'll start accelerating several
carrier ships. And finally..
Good Luck
--Damian--
RE: JonReb vs Marky - The Glory of Japan!
Bon Chance!
I love the graphics. Very nice.
Make sure that you planning ahead...ahead...ahead. When I start the war, I am trying to stay at least three moves ahead of actual operations. Make sure you always have enough fuel and supplies moving to you current as well as planned bases.
Damian is dead-on regarding danger in over-expanding the economy. You've described a massive expansion that will cost a lot of points. It can be done just watch your levels. Nice thing is if you plan and expand it enough, you can get those late-war CVs into the war without a crisis. In Dan and I's game I actually built EVERY Japanese CV (except Shinano but she doesn't count) and used them.
From a JFB---BANZAI!
I love the graphics. Very nice.
Make sure that you planning ahead...ahead...ahead. When I start the war, I am trying to stay at least three moves ahead of actual operations. Make sure you always have enough fuel and supplies moving to you current as well as planned bases.
Damian is dead-on regarding danger in over-expanding the economy. You've described a massive expansion that will cost a lot of points. It can be done just watch your levels. Nice thing is if you plan and expand it enough, you can get those late-war CVs into the war without a crisis. In Dan and I's game I actually built EVERY Japanese CV (except Shinano but she doesn't count) and used them.
From a JFB---BANZAI!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- flaggelant
- Posts: 262
- Joined: Sun Jan 25, 2009 7:00 pm
- Location: Netherlands
RE: JonReb vs Marky - The Glory of Japan!
ORIGINAL: JonReb
Well, the first historical turn has run and I finally finished my
orders for the second turn (took me over 4 hours!). I'll give a
combat report soon, but right now here's a look at the economy:
Japanese Economy
This is where all my planes, ships, and troops will come from..
and it's definitely one of the more complicated parts of the
game. I still don't know much at all about all the numbers and
figures for the Jap economy, so I've left most of it to be
analyzed later except for Aircraft production and a few
expansions.
For the start of the war I'll dedicate 15 AK Cargo ships to pick
up resources and 5 TK Tanker ships to pick up crude oil at ports
around China and Korea for the Home islands. I also want to try
and centralize my fuel supply so I'll have about 15 TKs picking
up fuel from less important bases such as in Korea for the Osaka
naval base.
I've either doubled or tripled naval repair yards in Hiroshima,
Osaka, and Tokyo to accomdate damaged ships. I'm hoping this
should be able to get my damaged ships in and out fairly
efficiently for the first few years.
I've switched over about 350 merchant building yards to naval
yards and expanded several naval yards to add another 200. This
will bring my overall naval building power to 1700 points once
it is all built. When it is built I'll start accelerating several
carrier ships. And finally..
[font="Courier New"]Aircraft Production[/font]
This will be pretty close to an overall outline of my aircraft
production throughout the war(except for older models being
replaced). Maybe it's just me but I don't want dozens of
different flimsy aircrafts scattered across the pacific making a
total confusing mess. I've streamlined it to fewer models and to
what I think are some of the overall best and most efficient
aircraft that Japan has to offer for both the early war and late
war.
To accomdate the new aircraft plan my engine production was also
changed. The vast majority of my aircraft throughout the war
will use Nakajima and Mitsubishi engines, with a handful of Aichi
engines for the D4Y Dive Bombers. All other engines have been
switched to either Nakajima or Mitsubishi, and now they can start
stockpiling.
First combat report to follow sometime tonight or tomorrow.
I tend to play for about 4 hours a turn as well, i could do with less, but i'm still afraid to make mistakes...
besides that a couple of remarks on industry & aircraft;
On the industry; you're stating that you plan to take resources & oil from China & Korea
It is important to know that in both Manchuria and China (and Vietnam, Formosa and several other places)
there are production sites. Therefore they need recources & oil as well.
on Aircraft;
I'm missing Sally (and/or lily/Helen and beyond) in your production lines did you forget about these?
out the back of my head they dont upgrade into any of the mentioned aircraft in your table
Do you use PDU? Player Defined Upgrades for aircraft?
since you'r planning to upgrade into a more unified airforce i'd say yes.
This means that you can upgrade your dive bombers into level bombers (sally/ lily/ Helen and beyond)
investing in Ann's (or any other landbased dive bomber) isnt really a worthwile investement IMO.
and a minor on transports;
i LOVE Tabby's looking at range and max load (with a huge 10K where others max out at 3K ) they outclass just about everything
And that there is A LOT invested in long term research, i don't know about other players, but that is about 3 times what i am planning to research? this is something i dont have much XP in, so we'd need someone else to rate that?
- Hornblower
- Posts: 1361
- Joined: Wed Sep 10, 2003 1:02 am
- Location: New York'er relocated to Chicago
RE: JonReb vs Marky - The Glory of Japan!
added to my must reads..
RE: JonReb vs Marky - The Glory of Japan!
December 7th Combat Report and Theater Planning
Please feel free to criticize the following maps if need be, still experimenting.
[font="Courier New"]Burma: [/font]

Burma will start out modestly with 1 Division, 1 Brigade, and 1 Regiment being used. Their first objective will be Rangoon, it shouldn't be too difficult. Once Rangoon falls the next major Burma objective is Mandalay, but that offensive will be postponed until more reinforcements arrive.
Obviously no reports for this theater, only some recon missions.
[font="Courier New"]China: [/font]
Moving units from places that do not need to be garrisoned to the front line, will plan my offensive later. The general goal is to push Chinese forces into it's interior around Chungking.
The first assault on Hong Kong was quite successful with 1-1 odds. Will do another shock attack for next turn. I've set up my dive bombers to begin ground attacks along the line.
[font="Courier New"]Malaysia/East Indies[/font]

In Malaysia the major objective is to conquer the entire peninsula and destroy all British forces in the area. Singapore will be the most important location, due to it's defensibility and large port/airfield.
As seen on the Burma map 2 divisions, 1 armor regiment, and 1 Army HQ will be moving in from the North into Malaysia by railroad. They will join up with a third division that is landing in Songkhla. From there they can start sweeping down the western coast of Malaysia towards Singapore.
One division is landing in Khota Bharu, once another wave of troops lands they'll start assaulting the moderate British resistance. This will also serve as a new airbase once captured, so an engineer base force is en route. A new brigade will also be moving in to land at Kuantan. There should be only light resistance so once it falls the brigade will move westwards to Bankha to surround any British forces still in northern Malaysia. Will require coordination with the division at Khota Bharu so that the British forces located there do not retreat towards Kuantan.. which would be troublesome.
The strike on Singapore was fairly successful with 22 British planes destroyed, with no losses for me. It depends on Marky's air strategy but I think, if practical, it will be important to shut down Singapore's airfield to prevent strikes against my land and naval forces, and so he won't be able to have much of a CAP to defend against my strikes. Therefore I'll run some more large airfield attacks on Singapore (as a secondary attack, naval attacks are first priority) to see what my losses are like.
North Borneo should fall quickly from a swift assault of smaller regiment sized forces. My BB task force in the region will watch their flank to keep the British battle force, Force Z, in check, if they even stay. Java is the most heavily defended area of the Dutch east indies, and I plan to isolate it before invading. Once North Borneo falls I'll sweep Western and Southern Borneo as well as Sumatra and establish some powerful airfields with bombers in these areas. This should give me a powerful hold around Java and Singapore--primarily protecting my ships and keeping allied ships in check, or at the bottom of the ocean.
Two more battleships will be moving to this theater from Hiroshima-- they'll add some more force to defend my ships and provide deadly land bombardments. From Hainan a substantial number of engineers, armored regiments, and combat engineers will start transfering to Saigon to support operations across this theater as well as Burma.
A Fleet HQ, Brigade, and some engineers will be moving to Saigon and leaving Camnrah Bay almost bare so that Saigon will become the major base to start operations from. Once arriving I'll have two full mixed brigades in reserve in Saigon ready to move against any desired targets. I just need to wait for the ships transporting troops at the east Malaysian coast to return.
The far southern areas of the East Indies, primarily Sulwasi, and the New Guinea are very lightly defended and will also be targeted in this opening offensive. If a major airfield such as Kendari can be secured quickly it would help prevent any allied evacuations into Australia.
[font="Courier New"]The Phillipines[/font]

Phillipines is another early war objective, but will require substantial number of troops. 2 Divisions have made the initial landing in northern Phillipines with 4 more divisions and artillery from the homeland being prepared to join them. From Taiwan a large force of support units and supplies, adding up to 30,000 men, will also be joining. It includes 2 armor regiments, several battery's of artillery, 2 combat engineer regiments, a few small combat elements and various HQ and base force/construction engineer units.
Once all 6 divisions and support units are coordinated together in the northern Phillipines they should eventually wipe out this main area of allied resistance.
Air support will be provided throughout most of the Phillipine campaign. Their first objective it to destroy allied air presence, and then proceed with ground attacks against allied ground units.
The first airfield attack on Clark Field was a good success with 32 planes destroyed. I'll continue airfield attacks in an attempt to knock out this airfield if the allied aircraft doesn't evacuate.
In the southern Phillipines the main assault force will be one brigade landing in Davao and one parachute regiment that will be air assaulting Cagayan. Working together they should be able to conquer the rest of the South Phillipine island.
Many marine units will also be operating around the Phillipines to take the outlying Phillipine islands as quickly as possible before moving to operate in other theaters. Strongholds such as Iloilo and Cebu islands will be left alone for other units to conquer it.
2 CAs, 2 CLs, and 13 DDs will be operating in several task forces around the Phillipines as surface combat to destroy as many allied ships in the area that may try to evacuate. A Light Carrier TF of 1 CVL will also be operating here to accomplish the same objective, but from the air. Another CVL and 2 CVE will be moving to this theater to join the Light Carrier TF, which should create a powerful mobile air force across this theater and future theaters. 2 Battleships, along will several cruisers and destroyers, will also join this theater to help with surface combat and any bombardment missions. Once all allied surface ships in the theater are destroyed or driven out most of these combat units will most likely move to the Malaysia/East Indies theater to help with operations.
[font="Courier New"]The Solomons/Central Pacific[/font]
In the Solomons several small marine units will begin conquering bases north of Rabaul and bases across the island of Rabaul. Once this is accomplished these forces will wait for reinforcements before making an assault on Rabaul itself.
In the Central Pacific marine units will begin conquering as many islands south and south west towards Noumea. Engineer units will also be organized from the home islands to move to several important bases that are conquered to start building them up. Various cruisers and DDs will help with this.
Wake Island fell on the first assault! Going to move in some engineers to build up the airfield and set up some patrol planes.
And finally, here's the strike on Pearl Harbour:

Allied aircraft was destroyed quite nicely with very few losses on my part. Honestly though I'm not very happy with the results against their ships. Only four BBs heavily damaged. I'm running another strike to try and do some more damage, and then I'll be returning to Tokyo to refit.
Please feel free to criticize the following maps if need be, still experimenting.
[font="Courier New"]Burma: [/font]

Burma will start out modestly with 1 Division, 1 Brigade, and 1 Regiment being used. Their first objective will be Rangoon, it shouldn't be too difficult. Once Rangoon falls the next major Burma objective is Mandalay, but that offensive will be postponed until more reinforcements arrive.
Obviously no reports for this theater, only some recon missions.
[font="Courier New"]China: [/font]
Moving units from places that do not need to be garrisoned to the front line, will plan my offensive later. The general goal is to push Chinese forces into it's interior around Chungking.
The first assault on Hong Kong was quite successful with 1-1 odds. Will do another shock attack for next turn. I've set up my dive bombers to begin ground attacks along the line.
[font="Courier New"]Malaysia/East Indies[/font]

In Malaysia the major objective is to conquer the entire peninsula and destroy all British forces in the area. Singapore will be the most important location, due to it's defensibility and large port/airfield.
As seen on the Burma map 2 divisions, 1 armor regiment, and 1 Army HQ will be moving in from the North into Malaysia by railroad. They will join up with a third division that is landing in Songkhla. From there they can start sweeping down the western coast of Malaysia towards Singapore.
One division is landing in Khota Bharu, once another wave of troops lands they'll start assaulting the moderate British resistance. This will also serve as a new airbase once captured, so an engineer base force is en route. A new brigade will also be moving in to land at Kuantan. There should be only light resistance so once it falls the brigade will move westwards to Bankha to surround any British forces still in northern Malaysia. Will require coordination with the division at Khota Bharu so that the British forces located there do not retreat towards Kuantan.. which would be troublesome.
The strike on Singapore was fairly successful with 22 British planes destroyed, with no losses for me. It depends on Marky's air strategy but I think, if practical, it will be important to shut down Singapore's airfield to prevent strikes against my land and naval forces, and so he won't be able to have much of a CAP to defend against my strikes. Therefore I'll run some more large airfield attacks on Singapore (as a secondary attack, naval attacks are first priority) to see what my losses are like.
North Borneo should fall quickly from a swift assault of smaller regiment sized forces. My BB task force in the region will watch their flank to keep the British battle force, Force Z, in check, if they even stay. Java is the most heavily defended area of the Dutch east indies, and I plan to isolate it before invading. Once North Borneo falls I'll sweep Western and Southern Borneo as well as Sumatra and establish some powerful airfields with bombers in these areas. This should give me a powerful hold around Java and Singapore--primarily protecting my ships and keeping allied ships in check, or at the bottom of the ocean.
Two more battleships will be moving to this theater from Hiroshima-- they'll add some more force to defend my ships and provide deadly land bombardments. From Hainan a substantial number of engineers, armored regiments, and combat engineers will start transfering to Saigon to support operations across this theater as well as Burma.
A Fleet HQ, Brigade, and some engineers will be moving to Saigon and leaving Camnrah Bay almost bare so that Saigon will become the major base to start operations from. Once arriving I'll have two full mixed brigades in reserve in Saigon ready to move against any desired targets. I just need to wait for the ships transporting troops at the east Malaysian coast to return.
The far southern areas of the East Indies, primarily Sulwasi, and the New Guinea are very lightly defended and will also be targeted in this opening offensive. If a major airfield such as Kendari can be secured quickly it would help prevent any allied evacuations into Australia.
[font="Courier New"]The Phillipines[/font]

Phillipines is another early war objective, but will require substantial number of troops. 2 Divisions have made the initial landing in northern Phillipines with 4 more divisions and artillery from the homeland being prepared to join them. From Taiwan a large force of support units and supplies, adding up to 30,000 men, will also be joining. It includes 2 armor regiments, several battery's of artillery, 2 combat engineer regiments, a few small combat elements and various HQ and base force/construction engineer units.
Once all 6 divisions and support units are coordinated together in the northern Phillipines they should eventually wipe out this main area of allied resistance.
Air support will be provided throughout most of the Phillipine campaign. Their first objective it to destroy allied air presence, and then proceed with ground attacks against allied ground units.
The first airfield attack on Clark Field was a good success with 32 planes destroyed. I'll continue airfield attacks in an attempt to knock out this airfield if the allied aircraft doesn't evacuate.
In the southern Phillipines the main assault force will be one brigade landing in Davao and one parachute regiment that will be air assaulting Cagayan. Working together they should be able to conquer the rest of the South Phillipine island.
Many marine units will also be operating around the Phillipines to take the outlying Phillipine islands as quickly as possible before moving to operate in other theaters. Strongholds such as Iloilo and Cebu islands will be left alone for other units to conquer it.
2 CAs, 2 CLs, and 13 DDs will be operating in several task forces around the Phillipines as surface combat to destroy as many allied ships in the area that may try to evacuate. A Light Carrier TF of 1 CVL will also be operating here to accomplish the same objective, but from the air. Another CVL and 2 CVE will be moving to this theater to join the Light Carrier TF, which should create a powerful mobile air force across this theater and future theaters. 2 Battleships, along will several cruisers and destroyers, will also join this theater to help with surface combat and any bombardment missions. Once all allied surface ships in the theater are destroyed or driven out most of these combat units will most likely move to the Malaysia/East Indies theater to help with operations.
[font="Courier New"]The Solomons/Central Pacific[/font]
In the Solomons several small marine units will begin conquering bases north of Rabaul and bases across the island of Rabaul. Once this is accomplished these forces will wait for reinforcements before making an assault on Rabaul itself.
In the Central Pacific marine units will begin conquering as many islands south and south west towards Noumea. Engineer units will also be organized from the home islands to move to several important bases that are conquered to start building them up. Various cruisers and DDs will help with this.
Wake Island fell on the first assault! Going to move in some engineers to build up the airfield and set up some patrol planes.
And finally, here's the strike on Pearl Harbour:

Allied aircraft was destroyed quite nicely with very few losses on my part. Honestly though I'm not very happy with the results against their ships. Only four BBs heavily damaged. I'm running another strike to try and do some more damage, and then I'll be returning to Tokyo to refit.
RE: JonReb vs Marky - The Glory of Japan!
ORIGINAL: flaggelant
I tend to play for about 4 hours a turn as well, i could do with less, but i'm still afraid to make mistakes...
besides that a couple of remarks on industry & aircraft;
On the industry; you're stating that you plan to take resources & oil from China & Korea
It is important to know that in both Manchuria and China (and Vietnam, Formosa and several other places)
there are production sites. Therefore they need recources & oil as well.
on Aircraft;
I'm missing Sally (and/or lily/Helen and beyond) in your production lines did you forget about these?
out the back of my head they dont upgrade into any of the mentioned aircraft in your table
Do you use PDU? Player Defined Upgrades for aircraft?
since you'r planning to upgrade into a more unified airforce i'd say yes.
This means that you can upgrade your dive bombers into level bombers (sally/ lily/ Helen and beyond)
investing in Ann's (or any other landbased dive bomber) isnt really a worthwile investement IMO.
and a minor on transports;
i LOVE Tabby's looking at range and max load (with a huge 10K where others max out at 3K ) they outclass just about everything
And that there is A LOT invested in long term research, i don't know about other players, but that is about 3 times what i am planning to research? this is something i dont have much XP in, so we'd need someone else to rate that?
Good point about China and Korea.. I totally forgot about the industry there. I should really read up on the economical aspects of Japan, I can definitely see it coming to bite me in the ass if I mishandle it. However I think extracting the fuel from these locations to be used for my ships shouldn't do any harm.
For the army level bombers, Sally/Lily/Helen, I'll be upgrading up to the Ki-67 Peggy. They are all able to upgrade to it. The Lily just needs to be upgraded to the Sally before it can be upgraded to the Peggy. There are quite a lot of stockpiles for the Sally/Lily/Helen so I think these squadrons could stay in shape until the Peggy starts getting produced and replaces them.
Yes, we're using PDU, and it's what I'll be using. I didn't know you could upgrade the dive bombers into level bombers.. can only be done through the Ki-32 Mary so I missed that. That is extremely useful, I'll change my production of Ki-30 Anns to something else then.
Another good point about the Tabby, but I'd prefer to stick with L3Y Tinas for this line of squadrons due to their extremely far and useful range. The much more numberous squadrons that can fill up with Topsy's will do more of the shorter range (well, shorter than 21) heavy lifting.
The aircraft stated as being researched includes the ones being repaired after swiching around production. Should have clarified that. However it's true I'm putting quite a lot of research into later models, I figured the more the better. Plus I only wanted to build what I need, I don't need 500 A6M2 Zeros sitting in warehouses once they aren't being used anymore. If I have my factories working on J2M Jacks very earlier and in large numbers then I'll get them a lot sooner than historical and have a large number of factories ready to produce them on the spot. I believe every 100 produced while in "research" decreases the historical build date by a month. The historical date for the J2M Jack is 3/43. So let's say I get my J2M factories running towards research and research 500 of them (total arbritary prediction)-- that'll reduce my actual producing date to 10/42 which will drastically help out my war. I've done this with many other with massed aircraft with later historical dates that I want to get into action much earlier such as the Peggy, Tojo, Ki-84 Frank, G4M2 Betty, etc.
@ Canoerebel & SierraJuliet:
Thanks for the insight on the possibility of victory.. haha. I'll definitely be playing for the fun of it, and even if expecting eventual defeat, I'll give as much hell as I can. I'll check out John's game, sounds interesting. And yes I'm a bit of a planner, and like rooting out as many mistakes or missed opportunities before pressing that next turn button.. even then it's still bound to happen (for example I forgot to move one SNLF on transports for the second turn)-- but then that can be the fun in it.
@ n01487477 & John 3rd Yes, totally agree and thanks. I'll be very careful with my starting supplies. I should clarify I won't be building all of them at the same time, I'll be halting and restarting them back and forth to keep my supplies at a safe level.
And as far as planning ahead for the war itself goes I have a tendancy of responding to the situation at hand. This isn't, to me, exactly being reactionary or being shortsighted but just being dynamic and creating plans and looking for opportunities depending on the current situation and resources/forces at my disposal. However, this isn't to say that I shouldn't have objectives or plans in place. A bearing and direction is important. We'll see what happens in the first few month or two before I make big calls on invading India or not.