Screen resolution

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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Qwixt
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Joined: Mon Jun 19, 2006 6:33 am

Screen resolution

Post by Qwixt »

I just checked the site last night, and noticed that Matrix now has CC. I own the originals, and enjoyed them. I was curious if this new version would properly handle the 1680x1050 screen resolution?
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RD Oddball
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RE: Screen resolution

Post by RD Oddball »

Not sure what you mean by proper.  Need more details.  It is properly functioning as it exists in WaR and CCTLD.  Resolution of the UI is 1024x768 (larger than stock CC5 which was 800x600) and battle resolution is whatever you have set in the game options.  I run under 1680x1050 as well and it works perfectly for me.  The UI is crisp and clear (not blurry as it would be if forced to fit my monitor resolution) and the battles allow me a huge field of view all at one time.
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Qwixt
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RE: Screen resolution

Post by Qwixt »

I knew "proper" was a bit vague when I wrote it. This pretty much answers it, "The UI is crisp and clear (not blurry as it would be if forced to fit my monitor resolution)". I have seen apps/games in the past that stretched the screen, and the results were annoying and blocky graphics. Explaining that just the UI is 1024x768 also helps. I saw it mentioned in another thread, and I was thinking the whole thing was 1024x768.

Thanks.
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squadleader_id
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RE: Screen resolution

Post by squadleader_id »

Actually, I prefer the stretched full screen display like the original CC4-CC5.
The interface screens are still very crisp even stretched full screen at my playing res of 1680x1050...not blurry at all.
Stretched at full screen you can see and enjoy all the details (ranks, weapons, team icons, unit patches etc) without squinting.
Just make sure you set your graphics card or LCD to maintain the image aspect ratio so they're not flattened to widescreen res.
I've asked this a few times before [;)]...is it too much work to enable full screen option for the interface screens? That way players can choose between full screen or locked res with black borders based on personal preference.

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Qwixt
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RE: Screen resolution

Post by Qwixt »

I loaded up CC2 tonight, and all those screens were stretched and looked fine to me. Didn't remember how to play it when it came to ending a battle, but did ok for the one battle I tried. Brought back the fun.

So I was waffling today on whether I should buy this game again, but then after digging through my old games while looking for CC2 and finding CC1-CC3, I realized that I don't own CC4 or CC5, which is why I didn't recognize them. So now I am trying to decide between WaR or TLD.
Tejszd
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RE: Screen resolution

Post by Tejszd »

Can't argue with the logic of letting the user decide you would think....
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Andrew Williams
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RE: Screen resolution

Post by Andrew Williams »

well... you can


Edit: argue that is....
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