Disorgainized Teams

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
Post Reply
User avatar
Senior Drill
Posts: 199
Joined: Tue Nov 20, 2007 11:16 pm
Location: Quantico

Disorgainized Teams

Post by Senior Drill »

Using the DR55001b Beta patch, I'm now seeing Disorgainized for some teams that have been in battle a bit and suffered numerous casualties. A commonality seems to be a yellow or red cohesion bar.

Can the devs add some enlightenment on this new feature?

Edited because I hit OK rather than Preview while messing with the dang font and color bit. And then forgot the screenshot. Geez,


Image
Attachments
Disorgainized.jpg
Disorgainized.jpg (186.91 KiB) Viewed 134 times
C'est magnifique, mais ce n'est pas la guerre.
User avatar
SteveMcClaire
Posts: 4339
Joined: Mon Nov 19, 2007 9:31 pm

RE: Disorgainized Teams

Post by SteveMcClaire »

Unfortunately there was a communications mix up that resulted in this patch going out to member club folks a few days before we expected.  So while this part isn't adequately explained, you did get the beta patch before the long weekend. [;)]

Initial feedback on the battle group cohesion mechanic was that the lower soldier morale (and thus lower force morale) penalty for low cohesion was not noticeable enough. So we added an additional minor penalty which is also a bit more 'in your face'.

If a battle group's cohesion drops you may start to see disorganized teams in the Battle Group screen.  These teams are out of your control between battles, will not receive replacements or repairs, and are 'locked' into your battle group roster. You can't swap them out for another team.  So sometimes you may end up stuck with a 2 man rifle team, or an immobile AFV, or be unable to swap out an AT gun, etc.



User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: Disorgainized Teams

Post by squadleader_id »

I like this...very nice new feature!
Nice work, Steve!!

Yeah...the fix list for the DR55001b Beta patch needs a proper re-write...currently it reads like the dev team's "to-do check list" [:)]

User avatar
Senior Drill
Posts: 199
Joined: Tue Nov 20, 2007 11:16 pm
Location: Quantico

RE: Disorgainized Teams

Post by Senior Drill »

I agree with SL. This is a very good add.

From the esthetical (which I barely recognize as a concept and can't ever remember how to spell correctly without the aid of a spell checker) viewpoint, the overprint should be centered, not be in Italics and should be located just above the mid point of the icon. Float it over the heads of the grunt silhouettes at the expense of superimposing on the unit type symbol. Stamp it in the middle, so to speak.

Dang. I swear I have seen those same slouch grunt silhouetts somewhere before. Maybe in a manual, or some file I have stashed somewhere. .... Oh! [;)]
C'est magnifique, mais ce n'est pas la guerre.
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

The mo' Murphy, the merrier...

Post by xe5 »

Akin to CC3's "Needs to rest" except by the time TLD teams reach that point, its too late for R&R.
 
Also helps 'individualize' BGs with unique teams. Does being out of supply increase disorganization and amount of replacements, or does it just decrease cohesion?
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: The mo' Murphy, the merrier...

Post by Tejszd »

Awesome change!!!

Having partial squads and tanks with damaged guns or being unable to move will make battles more unique. Might even get me to rest and rotate BG's in and out of the front line now....
User avatar
FeurerKrieg
Posts: 3400
Joined: Wed Jun 15, 2005 8:43 pm
Location: Denver, CO

RE: The mo' Murphy, the merrier...

Post by FeurerKrieg »

Nice add - will be interesting to see how this plays out.
Image
Upper portion used with permission of www.subart.net, copyright John Meeks
Post Reply

Return to “Close Combat: The Longest Day”