Hex scale in km?

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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Tomokatu
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Joined: Mon Feb 27, 2006 7:55 am

Hex scale in km?

Post by Tomokatu »

I couldn't find any mention in the manual about the game scale in terms of km per hex.

Why do I want to know?
I'm presently playing with personal preferences set to reveal only two hexes from my units - anything else has to be by air recce.

I just want to know whether I'm assuming knowledge of the forward 25 km or 50 km [&:]or 125km (which would be ridiculous!)
I think this is also important in setting preferences for a pbem.

I know I could measure the distance between two cities in hexes, then refer to a real-world almanack and do the calculations myself but maybe the devs have the info already worked out and immediately to hand? (And I don't want to get into discussion about the extra distance that measurement through a hex vertex gives, as opposed to that through a hexside, either.)

Do other players have opinions on what distance is reasonable during WWII for ground-based intel on distant units?
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Kurak
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RE: Hex scale in km?

Post by Kurak »

As far as I remember it is about 25x25 km.
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Andrew Loveridge
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RE: Hex scale in km?

Post by Andrew Loveridge »

It is roughly 20 km per hex.

I usually play with 2 hexes revealed.  1 might be a little more realistic, but a lot more challenging! [;)]
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Tomokatu
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RE: Hex scale in km?

Post by Tomokatu »

Thank you both. I shall imagine 20-25km in future.

Yes, 1 hex visibility certainly MIGHT be more challenging, but even with visibility of 2, I find that the Axis AI attacks my carefully entrenched Poles with "invisible" units - that I can't see during combat resolution and that I never knew were there. It's a bit disconcerting, but then, it's SUPPOSED to be, isn't it.
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