Why so dead around here?
Why so dead around here?
Somehow I thought lots of people were waiting for the patch.
The patch description lists over 130 changes. [:)]
Three days have now passed with the patch little remarked upon.
Where did everybody go? [&:]
The patch description lists over 130 changes. [:)]
Three days have now passed with the patch little remarked upon.
Where did everybody go? [&:]
Rex Lex or Lex Rex?
RE: Why so dead around here?
busy playing?
I was expecting to see some bug reports at least.
As a playtester, I have done a lot of that in the dev forum.
I absolutely love the new features, especially the revised mechanics for air operations, and the addition of more and better reports.
I was expecting to see some bug reports at least.
As a playtester, I have done a lot of that in the dev forum.
I absolutely love the new features, especially the revised mechanics for air operations, and the addition of more and better reports.
RE: Why so dead around here?
I am enjoying the game. The AI is greatly improved. I am playing the with "sprites" on, and it is Jan 1942 and just right outside of Moscow, but my forces are thin and spread out....waiting for the Soviet winter offensive.
"in the absence of orders, go find something and kill it"
Generaloberst E. Rommel
Generaloberst E. Rommel
RE: Why so dead around here?
ORIGINAL: willgamer
Somehow I thought lots of people were waiting for the patch.
The patch description lists over 130 changes. [:)]
Three days have now passed with the patch little remarked upon.
Where did everybody go? [&:]
Still here but RL has interfered w/ my gametime [:@]
Based on my limited play, I really like what I see of the new patch additions. Great fun playing the Russians in the Grand Campaign.
Some very minor niggles...one CTD in 50+ turns, my video card seems to be running warm again, and counter numbers are hard to see when scrolled out.
RE: Why so dead around here?
ORIGINAL: gwgardner
screenshots! and AAR! your public demands it.
I would like to, but I don't know how to capture the screen shot? [:@], In this game without telling me, the Italians invaded England with 6 div, and wiithin two turns they are gone![:o].
"in the absence of orders, go find something and kill it"
Generaloberst E. Rommel
Generaloberst E. Rommel
RE: Why so dead around here?
I've been playing a Grand Campaign as the Soviets and am up to Oct 1942.
The AI is greatly improved and building more ground forces than before. The Wehrmacht I'm fighting is noticeably stronger and tougher. The new air game is interesting, but has one annoying bug: fighters cannot be repaired past level 5. At half strength they become mostly ineffective and I'm having to simply disband them at that point and purchase brand new fighters at full 10 point strength. I have to assume this is a bug and not intended. It doesn't happen for tac air or strat bombers, only fighter units.
Aircraft ranges start low and go up significantly with tech, which I like. You have to be somewhat careful now about placing them. At around tech level 3 they get ranges similar to what we see on 1.51.
I very much like the restrictions on paratroop range. They were a bit too good before.
The economic model of the game is also much better -- the Sovs start off slowly and take a while to build up, which is important in a grand campaign context. Production points are scarce early on for the Soviets. The Bolshevik industrialization event is interesting, too. Abuse it too much, and your national moral plummets. Ignore it altogether, and the economy won't grow enough before the Germans invade. You will not be sitting on a pile of thousands of production points and a large army in the pre 1941 period, you actually have to think hard about how to spend the PPs.
In my game the Germans were strangely slow in conquering Poland; took them until December of 1939, they had Warsaw surrounded for months.
The German AI still has a tendency to invade in the mud months of 1941 (while being engaged in Yugoslavia, to boot.) This is kind of a waste insofar as it fails to properly take advantage of Soviet disorganization. It would be much more dangerous if it waited for clear weather -- as they did in real life.
Another bug: reinforcements from prior turns in the deployment pool cannot be accessed in subsequent turns unless you build a new unit manually in the turn you are playing. The game grays out the deployment button for some reason even with old units in the pool. Not a serious problem, but still.
The AI is greatly improved and building more ground forces than before. The Wehrmacht I'm fighting is noticeably stronger and tougher. The new air game is interesting, but has one annoying bug: fighters cannot be repaired past level 5. At half strength they become mostly ineffective and I'm having to simply disband them at that point and purchase brand new fighters at full 10 point strength. I have to assume this is a bug and not intended. It doesn't happen for tac air or strat bombers, only fighter units.
Aircraft ranges start low and go up significantly with tech, which I like. You have to be somewhat careful now about placing them. At around tech level 3 they get ranges similar to what we see on 1.51.
I very much like the restrictions on paratroop range. They were a bit too good before.
The economic model of the game is also much better -- the Sovs start off slowly and take a while to build up, which is important in a grand campaign context. Production points are scarce early on for the Soviets. The Bolshevik industrialization event is interesting, too. Abuse it too much, and your national moral plummets. Ignore it altogether, and the economy won't grow enough before the Germans invade. You will not be sitting on a pile of thousands of production points and a large army in the pre 1941 period, you actually have to think hard about how to spend the PPs.
In my game the Germans were strangely slow in conquering Poland; took them until December of 1939, they had Warsaw surrounded for months.
The German AI still has a tendency to invade in the mud months of 1941 (while being engaged in Yugoslavia, to boot.) This is kind of a waste insofar as it fails to properly take advantage of Soviet disorganization. It would be much more dangerous if it waited for clear weather -- as they did in real life.
Another bug: reinforcements from prior turns in the deployment pool cannot be accessed in subsequent turns unless you build a new unit manually in the turn you are playing. The game grays out the deployment button for some reason even with old units in the pool. Not a serious problem, but still.
WitE Alpha Tester
RE: Why so dead around here?
Oldspec4:ORIGINAL: oldspec4
Some very minor niggles...one CTD in 50+ turns, my video card seems to be running warm again, and counter numbers are hard to see when scrolled out.
The other night when I installed the patch, my laptop after 30 minutes got hot again like it used to before I fixed it. The patch must have overwritten a file that I changed. I changed it back and now I can play for hours and it stays cool as if the game was not running! This is a post from Kurak that fixed this for me, and you might remember it because you posted right after this one:
Here is the link to this post, and it's #36: Game makes laptop HOT!ORIGINAL: Kurak
Try this: open file fpslimit.txt (with Notepad) from the game's installation directory, remove it's content and insert "30" (only the number, without quotation marks), save and close file and then run the game.
I went down to 25 instead of 30. Stays cooler. This number sets the maximum FPS, but setting this to zero tells the game to run it full bore. No FPS limit.
I hope this helps. It sure did help me. [&o] Thanks to Kurak.
RE: Why so dead around here?
Thank you sir...I will try this fix ASAP.
RE: Why so dead around here?
It will be fixed in official 1.60 patch.ORIGINAL: Flaviusx
The new air game is interesting, but has one annoying bug: fighters cannot be repaired past level 5. At half strength they become mostly ineffective and I'm having to simply disband them at that point and purchase brand new fighters at full 10 point strength. I have to assume this is a bug and not intended.
Will investigate and hopefully also fix for official patch.ORIGINAL: Flaviusx
Another bug: reinforcements from prior turns in the deployment pool cannot be accessed in subsequent turns unless you build a new unit manually in the turn you are playing.
Wastelands Interactive member (Programmer)
RE: Why so dead around here?
There is a bug report on the deployment button issue from the beta testing.
0001174, assigned.
Chuck
0001174, assigned.
Chuck
RE: Why so dead around here?
been busy modding it. now comes playing it.
(and tweaking some more!!)
-love this game.
looking forward to the new AAR's
(and tweaking some more!!)
-love this game.
looking forward to the new AAR's
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Why so dead around here?
Bleck, thanks for the quick response.
Another thing that's long annoyed me, not a bug, but in terms of historical flavor: the Soviet leadership ratings seem to me wildly off.
For example, Voroshilov, an incompetent crony of Stalin's, might rate a two on a warm day with a breeze at his back; the game considers him a 5. Nor does Budenny merit a 6, unless it's for his mustache. The we have leaders like Vatutin and Zhukov rating a 3, which is simply baffling; these guys surely belong somewhere near Rokossovsky's 7.
This doesn't make any difference in terms of gameplay, to be sure, but it's disconcerting for us Soviet military history buffs.
Another thing that's long annoyed me, not a bug, but in terms of historical flavor: the Soviet leadership ratings seem to me wildly off.
For example, Voroshilov, an incompetent crony of Stalin's, might rate a two on a warm day with a breeze at his back; the game considers him a 5. Nor does Budenny merit a 6, unless it's for his mustache. The we have leaders like Vatutin and Zhukov rating a 3, which is simply baffling; these guys surely belong somewhere near Rokossovsky's 7.
This doesn't make any difference in terms of gameplay, to be sure, but it's disconcerting for us Soviet military history buffs.
WitE Alpha Tester
RE: Why so dead around here?
Yes I agree, I changed Zhukov to a 9, he was by far the best Russian general. I also added H. Hoth one of Germany's best tank commanders of WW2.ORIGINAL: Flaviusx
Bleck, thanks for the quick response.
Another thing that's long annoyed me, not a bug, but in terms of historical flavor: the Soviet leadership ratings seem to me wildly off.
For example, Voroshilov, an incompetent crony of Stalin's, might rate a two on a warm day with a breeze at his back; the game considers him a 5. Nor does Budenny merit a 6, unless it's for his mustache. The we have leaders like Vatutin and Zhukov rating a 3, which is simply baffling; these guys surely belong somewhere near Rokossovsky's 7.
This doesn't make any difference in terms of gameplay, to be sure, but it's disconcerting for us Soviet military history buffs.
"in the absence of orders, go find something and kill it"
Generaloberst E. Rommel
Generaloberst E. Rommel
RE: Why so dead around here?
It makes all the difference, the higher the number the better the units do, A leader with a 7,8,9 with exp of 10++ can turn a tank corps into uber tank corps.ORIGINAL: Flaviusx
Bleck, thanks for the quick response.
Another thing that's long annoyed me, not a bug, but in terms of historical flavor: the Soviet leadership ratings seem to me wildly off.
For example, Voroshilov, an incompetent crony of Stalin's, might rate a two on a warm day with a breeze at his back; the game considers him a 5. Nor does Budenny merit a 6, unless it's for his mustache. The we have leaders like Vatutin and Zhukov rating a 3, which is simply baffling; these guys surely belong somewhere near Rokossovsky's 7.
This doesn't make any difference in terms of gameplay, to be sure, but it's disconcerting for us Soviet military history buffs.
"in the absence of orders, go find something and kill it"
Generaloberst E. Rommel
Generaloberst E. Rommel
RE: Why so dead around here?
Nah, for game purposes it doesn't matter much because you could just swap Vatutin and Zhukov's rating with those of Voroshilov and Budenny, and get the same basic result. I'm just irked by the sheer ahistoricity of the ratings themselves with the commanders in question. The gave the good ratings to civil war relics and Stalinist cronies and severely underrated most of the good new commanders of the second world war. (Except Rokossovsky, who is doubtfully Polish...)
WitE Alpha Tester
RE: Why so dead around here?
From what I see in the game a commander who is 2-6 will give a div/corps a +1 advant. (in size of a unit)a commander with a number of 7-9 a +2 advant. When they gain exp, it goes even higher. Leaders are very important, and that is why I changed the numbers of most leaders.ORIGINAL: Flaviusx
Nah, for game purposes it doesn't matter much because you could just swap Vatutin and Zhukov's rating with those of Voroshilov and Budenny, and get the same basic result. I'm just irked by the sheer ahistoricity of the ratings themselves with the commanders in question. The gave the good ratings to civil war relics and Stalinist cronies and severely underrated most of the good new commanders of the second world war. (Except Rokossovsky, who is doubtfully Polish...)
"in the absence of orders, go find something and kill it"
Generaloberst E. Rommel
Generaloberst E. Rommel
- Michael the Pole
- Posts: 680
- Joined: Sat Oct 30, 2004 2:13 am
- Location: Houston, Texas
RE: Why so dead around here?
Like everything else, opinions are subjective. Rather than blind denunciations, why don't ya'll publish your commander files on the modding board so we can actually evaluate what you think.ORIGINAL: H. Hoth
From what I see in the game a commander who is 2-6 will give a div/corps a +1 advant. (in size of a unit)a commander with a number of 7-9 a +2 advant. When they gain exp, it goes even higher. Leaders are very important, and that is why I changed the numbers of most leaders.ORIGINAL: Flaviusx
Nah, for game purposes it doesn't matter much because you could just swap Vatutin and Zhukov's rating with those of Voroshilov and Budenny, and get the same basic result. I'm just irked by the sheer ahistoricity of the ratings themselves with the commanders in question. The gave the good ratings to civil war relics and Stalinist cronies and severely underrated most of the good new commanders of the second world war. (Except Rokossovsky, who is doubtfully Polish...)
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin
Mike
A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
Mike
A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
RE: Why so dead around here?
I'm having a difficult time understanding anybody who genuinely believes that Zhukov is a 3, and Voroshilov a 5. Voroshilov better than Zhukov? C'mon. Budenny equal to Konev at 6? Some opinions just don't pass the laugh test.
WitE Alpha Tester
RE: Why so dead around here?
ORIGINAL: willgamer
Somehow I thought lots of people were waiting for the patch.
The patch description lists over 130 changes. [:)]
Three days have now passed with the patch little remarked upon.
Where did everybody go? [&:]
Hey Will I cant answer for others but I personally do not like Beta's, I will wait for the official patch before I download anything, by reading some posts I am glad I didn't.
Bo




