Patch/Bug
Moderators: Joel Billings, harley, warshipbuilder, simovitch
- Hard Sarge
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Patch/Bug
not sure how to set this up, but basicly, a list of what we are either working on, or what we have fixed/done so far

- Hard Sarge
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RE: Patch/Bug
Data base side
Vadi to Vati
removed RailYards and replace them with Area in the BoBs, those 3 targets now take damage correctly
BTR
501 squadron moved to 11 group
41 squadron moved to 83 group
I./JG 27 moved to Handorf
II./ZG 1 moved to Luft 3
Chiusi moved southeast some
touched up the Brighton area
Vadi to Vati
removed RailYards and replace them with Area in the BoBs, those 3 targets now take damage correctly
BTR
501 squadron moved to 11 group
41 squadron moved to 83 group
I./JG 27 moved to Handorf
II./ZG 1 moved to Luft 3
Chiusi moved southeast some
touched up the Brighton area

- Hard Sarge
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RE: Patch/Bug
Code work
don't want to step on Harley's toes, so will let him post what he wants to say about what he has gotten done
but, looks like we got some of the slow down, speed up working better
Hourglass no long shows when loading is complete
correction
correction
Goodie
Goodie
Goodie
don't want to step on Harley's toes, so will let him post what he wants to say about what he has gotten done
but, looks like we got some of the slow down, speed up working better
Hourglass no long shows when loading is complete
correction
correction
Goodie
Goodie
Goodie

RE: Patch/Bug
Heh. I wasn't sure what we should say - some of the changes might not pass test. [:(]
This will wet their whistles - some are in test at present, others are completed in dev, but not yet passed to the testers.
Fixed the Vista cursor of infinite wait which didn't actually make you wait.
Added the affinity and Direct-Draw changes with the assistance of Bill and Michael from the WITP:AE team
Added the ability to set windowed mode (and the affinity modes) on the options page
Stopped AI from upgrading FACs on human control after turn 45.
Fixed sorting top pilots by mission.
Fixed an issue that prevented some ground forces from being created.
Fixed a bug preventing flight/intercept lines from showing up.
Fixed the tops and roundels when swapping BOB-BTR
Slowed down map scrolling.
Fixed a hanging scrollbar in reaction phase - review raids.
Fixed Raids hanging in late game.
Changed the way the AI finds new AC to upgrade to, to help the AI jump intermediate models if possible.
Added production stockpile to the "Production Requirements" screen.
Added the "Production List" button to the main defender movement/review screen.
This will wet their whistles - some are in test at present, others are completed in dev, but not yet passed to the testers.
Fixed the Vista cursor of infinite wait which didn't actually make you wait.
Added the affinity and Direct-Draw changes with the assistance of Bill and Michael from the WITP:AE team
Added the ability to set windowed mode (and the affinity modes) on the options page
Stopped AI from upgrading FACs on human control after turn 45.
Fixed sorting top pilots by mission.
Fixed an issue that prevented some ground forces from being created.
Fixed a bug preventing flight/intercept lines from showing up.
Fixed the tops and roundels when swapping BOB-BTR
Slowed down map scrolling.
Fixed a hanging scrollbar in reaction phase - review raids.
Fixed Raids hanging in late game.
Changed the way the AI finds new AC to upgrade to, to help the AI jump intermediate models if possible.
Added production stockpile to the "Production Requirements" screen.
Added the "Production List" button to the main defender movement/review screen.
gigiddy gigiddy gig-i-ddy
- Hard Sarge
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RE: Patch/Bug
roger, and as I said, wasn't sure what to say, but wanted people to know we have been working and some of there concerns are getting fixed
and I know you like to keep some surprises
and I know you like to keep some surprises

-
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RE: Patch/Bug
Nice! [:)]
Will any of these break an game in progress?
Thanks!
Will any of these break an game in progress?
Thanks!
- Hard Sarge
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RE: Patch/Bug
anything with the OOB will need a new start, normally a Exe fix, can keep on going, unless it changes the way the save data is used

RE: Patch/Bug
ORIGINAL: Hard Sarge
anything with the OOB will need a new start, normally a Exe fix, can keep on going, unless it changes the way the save data is used
So if I install the patch but continue a game already in progress, I will not get the OOB changes, but the rest will work - it won´t break anything?
- Hard Sarge
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RE: Patch/Bug
unless something has changed in the way the exe does something with the data
is the normal way it works, we can't tell until we get done with it, but right now, a exe should work with a game save, but that does not mean it always will, it depends on what is done to the exe
is the normal way it works, we can't tell until we get done with it, but right now, a exe should work with a game save, but that does not mean it always will, it depends on what is done to the exe

RE: Patch/Bug
Nice work, gentlemen! Thanks for continuing to polish a timeless classic. I'm looking forward to the patch.
- OttoVonBlotto
- Posts: 273
- Joined: Thu Jul 17, 2008 10:44 pm
RE: Patch/Bug
touched up the Brighton area
Hard Sarge and all you are stars, cheers [&o] now when I bomb the c**p out of it I can be sure I'm hitting the right place.
"Personal isn't the same as important"
- greg_slith
- Posts: 488
- Joined: Tue Sep 14, 2004 2:58 pm
RE: Patch/Bug
what about resizing the bomber icons? I hate not being able to see my B-17's[:D]
- Hard Sarge
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RE: Patch/Bug
ORIGINAL: ecwgcx
what about resizing the bomber icons? I hate not being able to see my B-17's[:D]
we would need new art work, I think we are using 72*72, we need 180*180
if we had that art work, we could have the planes scaled to size, and a much higher Res level to the art, and other good/better stuff
the art work details were sent off, before I was really in charge, so we had to work with, what we got
and to be honest, that is a lot of work for the artist, and I can not really ask someone, hey buddy, want to do me a favor

-
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RE: Patch/Bug
The scroll speed fix is what I'm most excited about. If I so much as touch the screen edge the map jumps to the other side of the map. Even the arrow keys are unmanageable. As it is I don't play the game so you can imagine how much I'm looking forward to this patch. [:)]
- Justascratch
- Posts: 233
- Joined: Tue Feb 07, 2006 12:56 am
RE: Patch/Bug
I had a week off last week and was able to put in some game time with this one. I had lots of fun, but on my machine I noticed the information (detail) reports on various air groups would show up on screen with some of the data and text lines overlaping each other by a couple of pixels. I would press the "Show Desktop" icon to close the game window & then reopen the window and everything is fine for about five minutes, then it starts again.
I went ahead and checked that all my hardware drivers were up to date, and the problem still persists.
My gut tells me this may be specific to my machine, but I thought I would bring it forward.
I went ahead and checked that all my hardware drivers were up to date, and the problem still persists.
My gut tells me this may be specific to my machine, but I thought I would bring it forward.
RE: Patch/Bug
ORIGINAL: Ranger5355
The scroll speed fix is what I'm most excited about. If I so much as touch the screen edge the map jumps to the other side of the map. Even the arrow keys are unmanageable. As it is I don't play the game so you can imagine how much I'm looking forward to this patch. [:)]
I second this one!
RE: Patch/Bug
ORIGINAL: Justascratch
I had a week off last week and was able to put in some game time with this one. I had lots of fun, but on my machine I noticed the information (detail) reports on various air groups would show up on screen with some of the data and text lines overlaping each other by a couple of pixels. I would press the "Show Desktop" icon to close the game window & then reopen the window and everything is fine for about five minutes, then it starts again.
I went ahead and checked that all my hardware drivers were up to date, and the problem still persists.
My gut tells me this may be specific to my machine, but I thought I would bring it forward.
I got bad news for you then...
I'm soooo overloaded on the information presented I've sqeezed things in as much as I can. If there's an overlap, it's 90% certain everyone sees it, but they probably aren't looking in the same place. I can try and resort things a little.
Your fix is actually a bug, and one that I have already found and fixed. [:D] To fit all that extra text in, I created a narrow font. It doesn't read as nice as the normal, but I use it for longer info such as Aircraft names, pilot names and bases when I can't fit everything. I have fixed the code that executes after a redraw to initialise the fonts differently, so the narrow text will not be the default any more. It never should have been, and it only was after the minimise-restore action.
It's not your drivers... Or your corrective eye-glasses... or LSD induced halucinations. It is what you see.
gigiddy gigiddy gig-i-ddy
- Hard Sarge
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