Well done Dutch Navy..

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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zzodr
Posts: 178
Joined: Sat Jun 24, 2006 4:41 am

Well done Dutch Navy..

Post by zzodr »

In my first campaign against the Japanese...
Dec 23rd 1941.

--
Night Time Surface Combat, near Puerto Princesa at 72,86, Range 1,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
No Japanese losses

Japanese Ships
BB Kirishima, Shell hits 29, Torpedo hits 4, and is sunk
CA Chikuma, Shell hits 3
DD Kagero, Shell hits 2, Torpedo hits 1, and is sunk
DD Tanikaze

Allied Ships
CL Java, Shell hits 1
CL De Ruyter
CL Tromp
DD John D. Edwards
DD Whipple
DD Witte de With
DD Evertsen, Shell hits 1, heavy fires
DD Kortenaer
DD Piet Hein, Shell hits 1



Reduced sighting due to 14% moonlight...
Maximum visibility in Overcast Conditions and 14% moonlight: 2,000 yards...
Range closes to 8,000 yards......
Range closes to 4,000 yards......
Range closes to 1,000 yards......
CL Tromp engages BB Kirishima at 1,000 yards...
CA Chikuma engages CL Java at 1,000 yards...
BB Kirishima engages CL Java at 1,000 yards...
BB Kirishima engages DD Piet Hein at 1,000 yards...
BB Kirishima engages DD Kortenaer at 1,000 yards...
BB Kirishima engages DD Evertsen at 1,000 yards...
BB Kirishima engages DD Whipple at 1,000 yards...
Range increases to 2,000 yards...
BB Kirishima sunk by DD Evertsen at 2,000 yards...
CL Java engages CA Chikuma at 2,000 yards...
DD Evertsen engages DD Kagero at 2,000 yards...
DD Kagero engages DD Evertsen at 2,000 yards...
DD Kagero sunk by DD Witte de With at 2,000 yards...
CL Tromp engages CA Chikuma at 2,000 yards...
DD Piet Hein engages DD Tanikaze at 2,000 yards...
DD Witte de With engages DD Tanikaze at 2,000 yards...
DD Tanikaze engages DD Whipple at 2,000 yards...
Range increases to 5,000 yards...
CA Chikuma engages CL Tromp at 5,000 yards...
CL De Ruyter engages CA Chikuma at 5,000 yards...
CA Chikuma engages CL Java at 5,000 yards...
CA Chikuma engages DD Evertsen at 5,000 yards...
Task forces break off......


--------------------------------------------------------------------------------
Night Time Surface Combat, near Jolo at 72,87, Range 1,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
No Japanese losses

Japanese Ships
CVL Ryujo, Shell hits 11, Torpedo hits 2, and is sunk
DD Asagao, Shell hits 1

Allied Ships
CL Java, Shell hits 1
CL De Ruyter
CL Tromp
DD John D. Edwards
DD Whipple
DD Witte de With
DD Evertsen, Shell hits 1, heavy fires
DD Kortenaer
DD Piet Hein



Reduced sighting due to 14% moonlight...
Maximum visibility in Overcast Conditions and 14% moonlight: 2,000 yards...
Range closes to 9,000 yards......
Range closes to 6,000 yards......
Range closes to 3,000 yards......
Range closes to 1,000 yards......
Doorman, Karel WFM crosses the 'T'...
CL Java engages CVL Ryujo at 1,000 yards...
CVL Ryujo sunk by DD Kortenaer at 1,000 yards...
DD Evertsen engages DD Asagao at 1,000 yards...
Range increases to 2,000 yards...
CL Tromp engages DD Asagao at 2,000 yards...
DD Asagao engages DD Kortenaer at 2,000 yards...
DD Witte de With engages DD Asagao at 2,000 yards...
Japanese Task Force Manages to Escape...
Task forces break off......
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castor troy
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Location: Austria

RE: Well done Dutch Navy..

Post by castor troy »

nothing is impossible I would say, but there are still a lot of "impossible" things happening. Is this a patched campgaign?
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zzodr
Posts: 178
Joined: Sat Jun 24, 2006 4:41 am

RE: Well done Dutch Navy..

Post by zzodr »

Yes im running v1.00.84e
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castor troy
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Location: Austria

RE: Well done Dutch Navy..

Post by castor troy »

ORIGINAL: zzodr

Yes im running v1.00.84e


which makes it even more amazing
grisouille_slith
Posts: 627
Joined: Thu Jun 07, 2007 11:37 am

RE: Well done Dutch Navy..

Post by grisouille_slith »

Do you play against AI? The Ruyjo is only escorted by 1 DD!!!
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tigercub
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Location: brisbane oz

RE: Well done Dutch Navy..

Post by tigercub »

I am sick of 1,000 yard naval battles i just sunk the CV Saratoga at 1,000 yards way to much this range comes into play.


Tiger!
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bklooste
Posts: 1104
Joined: Mon Apr 10, 2006 12:47 am

RE: Well done Dutch Navy..

Post by bklooste »

l battles i just sunk the CV Saratoga at 1,000 yards way to much this range comes into play.


Tiger!

I think the issue is more so many night battles ( though they were common) . Quite a few Night battles ended up at this range ( or shorter) 1-8000 yards is quite common. Note the US Destroyer that raked a Kongo class from a few hundred yards and the Japanese ship couldnt depress her guns.
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DaveP
Posts: 41
Joined: Fri Jan 04, 2002 10:00 am

RE: Well done Dutch Navy..

Post by DaveP »

I have had similar problems with the Dutch navy. These guys are able to send TFs with two DDs and avoid being seen by my Mavises, avoid being attacked by my Netties, dodge around my escorts and sink my xAKs, if needed they can simply sink my IJN DDs, and then simply sail back to Java largely unmolested.

Fear the Dutch.
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Bradley7735
Posts: 2073
Joined: Mon Jul 12, 2004 8:51 pm

RE: Well done Dutch Navy..

Post by Bradley7735 »

ORIGINAL: bklooste
l battles i just sunk the CV Saratoga at 1,000 yards way to much this range comes into play.


Tiger!

I think the issue is more so many night battles ( though they were common) . Quite a few Night battles ended up at this range ( or shorter) 1-8000 yards is quite common. Note the US Destroyer that raked a Kongo class from a few hundred yards and the Japanese ship couldnt depress her guns.

Yes, lots of historic battles happened at 1k yards. But, I can't think of a single one that STARTED at 1k yards. They worked down to that range, but even at night, they almost all started at 8K yards or more. Most daytime surface combats should start around the 20k to 30k range (which they do) and most night battles should start around 8k to 12k range (which they do not). I have no problem with the night (or day) battles working themselves down to 1k range, though.
The older I get, the better I was.
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RevRick
Posts: 2615
Joined: Sat Sep 16, 2000 4:00 pm
Location: Thomasville, GA

RE: Well done Dutch Navy..

Post by RevRick »

ORIGINAL: DaveP

I have had similar problems with the Dutch navy. These guys are able to send TFs with two DDs and avoid being seen by my Mavises, avoid being attacked by my Netties, dodge around my escorts and sink my xAKs, if needed they can simply sink my IJN DDs, and then simply sail back to Java largely unmolested.

Fear the Dutch.


Well, when I was sailing with the Dutch frigates in STANAVFORLANT, I can tell you that they got a lot of Heinekens aboard. Maybe the USN shouldn't be dry!!
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
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Barb
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Location: Bratislava, Slovakia

RE: Well done Dutch Navy..

Post by Barb »

The battles are taking weather into the visibility range. Bad weather should limit possibility of actual encounter first (as the ships could simply sail closely together and not knowing about each other), then to limit the visibility if combat happened.

Moonless night should allow visibility in larger scales, as sea is always darker than the sky thus projecting ship sillouetes.

What is the worst thing that could happen to each side is to get radar contact at 20,000 and due to visibility issues to start fire at 1,000 ... Fire first! Then ask....

These thinks should be looked onto...
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zzodr
Posts: 178
Joined: Sat Jun 24, 2006 4:41 am

RE: Well done Dutch Navy..

Post by zzodr »

ORIGINAL: grisouille

Do you play against AI? The Ruyjo is only escorted by 1 DD!!!

Yep this is against the AI... I found the 1 DD escort surprising too!
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Xxzard
Posts: 557
Joined: Sat Sep 27, 2008 10:18 pm
Location: Arizona

RE: Well done Dutch Navy..

Post by Xxzard »

I too sank the Ryujo at Jolo Is with surface forces in my vs AI game.

Except in mine I used a US SCTF force with Houston Boise and Marblehead, and the AI had both the Zuiho and Ryujo there. [:D][:D]



The strangest surface engagement I have had is a night battle at Kuching in which 2 Brit CL's annihalated the CA Maya without taking any return fire. I understand they were good at night action, but that good?
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pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: Well done Dutch Navy..

Post by pad152 »

I agree 1,000 yard surface combat range should be a rare event with capital ships.

Doesn't it seem kind of odd, how Japanese naval forces seems to fair in night combat in 1941/1942?

I wonder if radar should even be a factor until 1943?









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BillLottJr
Posts: 355
Joined: Sun Apr 23, 2006 10:08 pm

RE: Well done Dutch Navy..

Post by BillLottJr »

BB Kirishima, Shell hits 29, Torpedo hits 4, and is sunk
DD Kagero, Shell hits 2, Torpedo hits 1, and is sunk
CVL Ryujo, Shell hits 11, Torpedo hits 2, and is sunk

So are you going to tie a broom to the stem post of the Java to let the Japanese know you intend to sweep them from seas?
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Sonny II
Posts: 443
Joined: Fri Jan 12, 2007 2:05 pm

RE: Well done Dutch Navy..

Post by Sonny II »

As has been mentioned before surface combat has been tweaked quite a bit for patch 2.

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