absurds combats results

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Scouiscouic
Posts: 2
Joined: Sun Apr 13, 2008 8:09 am

absurds combats results

Post by Scouiscouic »

hi
Someone could explain to me these absurds results please ?
On the first picture, you could see an attack of 4 full strength Class A german Corps on Antwerp.
How an allied corps with 1 strength point, 1 readiness point and a quality of seven can make a lose of 2 readiness point on german ??
Thx.
I think my game is over if i dont undernstand it.
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Scouiscouic
Posts: 2
Joined: Sun Apr 13, 2008 8:09 am

RE: absurds combats results

Post by Scouiscouic »

Another one on the same activation phase.
On the previous impulse 4 full germans corps take the ardennes.
The allied conter attack with 1 corps (?) and kick out 4 german corps ?
No losses for the allied ? and 6 for the german ?
Another thing strange. the window of the battle say that the battle hex had a tranch of 3. Impossible. I had just trench it so the trench level must be 1.
sic.
Someone can explain what happen please ?
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Sewerlobster
Posts: 330
Joined: Sun May 06, 2007 10:40 pm
Location: Reading, Pa. USA

RE: absurds combats results

Post by Sewerlobster »

Wow, maybe the French were using the Monty Python funniest joke weapon. All I can think is on the first one is the defender's 0 firepower resulted in a division by 0 bug. You should send a save to Frank Hunter.
Why choose the lesser evil: Vote Cthulhu.
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