I've noticed some quite dramatic differences in own supply usage when an enemy is bombarding you, even if u have ur units on reserve so they wont reply the fire. Actually it doesnt seem to make any significant difference if ur in combat mode or not. I wonder if this is WAD?
Listed in below posts is a few pic from days a siege of Bataan. A good example as there is no supply production or can come supply from else where.
The 1st pic is from a "normal" day with no action. Supply usesage in the few hundres.
2nd pic is from a day where there are an ENEMY bombardment. No friendly reply. Supply usage in the 3000-4000s.
Note that there are no airfield or port strikes so no supply hits nor have there been. As seen by no damage listed on the airfield/port.
I've checked the units and the supply isnt transfered to them as they have actually less supply than before the bombardment. This isnt a single occurance. It has gone by in a fortnights time with the supply at Bataan falling from 55k to those 9k. More or less exclusively from enemy bombardments along with a few deliberate attacks. Note he has bombarded 5 times and 2 deliberate attacks. Each attack reducing supply with between 3k-5k.
Its not that i dont understand and agree with the fact that when in combat ur supply usage is naturally higher, but i do wonder about how much supply u use cuz an enemy is bombarding you.
I did some head to head tests in China. During 2 turns of bombardment where the japanease had advanced to the major front line cities and did bombardments only. Chinease theater supply fell from 200k to less then 50k and every chinease unit in those cities was in red supply at the end of those 2 days. Interrestingly enough tho the error of margine is higher cuz of influx of supply it seems the japanease player used much less supply. As he can put art units only on bombardment and not divs. With the effect of only the art using higher supply usage where as the defender have no such options per say.
As said i dont seem to matter much if in defence or reserve mode.
Im concerned about the effect of this. Basicly no need for HRs agaisnt no china strategic bombing since u can burn enemy supply via bombardment at an alarming rate. Or u need more HRs [:D]
Its not that im against the idea or dont understand the idea behind that u can burn enemy supplies its just the current level seems excessive and can have a profond effect on game play. Obviously at places like Bataan running out of supply did have a profond effect. Its the rate of supply usage that is the concern to me. Why would enemy bombarment make ur supply usage rise with a factor of 20-1 or so.
Sieges like Bataan, Singapore, Tinian, Okinawa and so on can with this knowledge and use be a matter of over and done with in matter of days instead of "months". Plus the whole China issue is a seperate matter.
As it is as of now. Its actually an attacker the determains both the defenders and his own supply usagge. By placing a single art unit on bombardment u can make an entire stack of defenders as per above Bataan example use "full" supply usage of those 3k-5k while keeping ur own supply usage down to 1 art unit which is negliant.
This leads to IMHO an extremly gamey siutiasion and unrealistic for that matter.
I hope the devs will look into if there is a bug or if this feature of the game needs to be changed. it has an effect on game play even if ppl arent gaming this as ppl just use the bombardment feature normally.
To me it would seem to be more in line with the changes done to the bombardment function through out the patches so it helps in attacks rather than being a weapon in it self. That it shouldnt cost the defender supply to be bombarded. As of now it doesnt do much in terms damage, but is offensivly "purely" a supply suck feature. With out costing the attacker much to any thing. As said that doesnt seem to be inline with the general changes to the bombardment function/attack.
Kind regards,
Rasmus
