1.0.6.0 Defenseless pirate bases

Post bug reports and ask for support here.

Moderators: Icemania, elliotg

Post Reply
Florestan
Posts: 227
Joined: Sat Jun 05, 2010 7:39 pm
Location: Montpellier, France

1.0.6.0 Defenseless pirate bases

Post by Florestan »

It seems like if you attack a pirate base with a better shielded and more powerful ship, they don't fire back .
Alex Gilbert
Posts: 140
Joined: Fri Sep 20, 2002 9:28 am
Location: New York City

RE: 1.0.6.0 Defenseless pirate bases

Post by Alex Gilbert »

I have seen this, but only when the ship out-ranges the base-- so it does the appropriate thing and stands off to bombard the base to dust from outside of the effective range of the base's weapons. Is this perhaps what you are seeing?
Florestan
Posts: 227
Joined: Sat Jun 05, 2010 7:39 pm
Location: Montpellier, France

RE: 1.0.6.0 Defenseless pirate bases

Post by Florestan »

Bigger ships often tend to try point blank shots, so I don't think this is the problem. But I did not think about that, and I will check it next time. To make thinks worse, it is not a systematic problem. I just thought about a possibility : as I stated in the wishlist thread, the pirate base component changed to add manufacture components ; maybe depending on the reactor technology fitted, there is not enough energy to fire any more? Or even, fuel... Edit: In the design dialog, synchronizing the components list boxes selection would be simple and good, too. I often find myself selecting something to the left to add it, and then change my mind and want to remove it, and forget to select the same on the right before removing... An habitat and support information summary would be good too, to know how much size you can manage with a given design.
User avatar
Pipewrench
Posts: 453
Joined: Tue Jan 05, 2010 1:38 am

RE: 1.0.6.0 Defenseless pirate bases

Post by Pipewrench »

it should be true florestan about range and how the AI has adapted better to range and stands back to fire with no worry of a defensive rebutle.

I have had this happen to me a couple of times until I upgraded my tech.
“We are limited only by our imagination and our will to act.”
– Ron Garan
DiggyDad
Posts: 45
Joined: Sun Jun 28, 2009 1:24 pm

RE: 1.0.6.0 Defenseless pirate bases

Post by DiggyDad »

I've noticed in my 6.0 game that ships are standing-off much better also. Maybe pirates need better weapons to start with now.
David W. Burrows
Post Reply

Return to “Tech Support”