Time of turn resloution?

The team behind the award-winning game Advanced Tactics is back with a new and improved game engine that focuses on the decisive early days of World War II! Decisive Campaigns: The Blitzkrieg from Warsaw to Paris is the first in an innovative series of operational World War II wargames that also include a strategic element. The Blitzkrieg from Warsaw to Paris simulates Germany’s military successes in Poland and France in 1939 and 1940 (including also a hypothetical “Sea Lion” invasion of Great Britain).

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Kung Karl
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Time of turn resloution?

Post by Kung Karl »

First, this game looks realy good!

Advanced Tactics was a great game but what kept me from playing it was a the extremley long time it took for the computer to calculate and execute its turns (Core2Duo 3.2 GHZ, 4GB RAM). If I am not mistaken we didn't even get to see the moves during the CPU face? How is the length of the turns in this game?
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Vic
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RE: Time of turn resloution?

Post by Vic »

ORIGINAL: Kung Karl

First, this game looks realy good!

Advanced Tactics was a great game but what kept me from playing it was a the extremley long time it took for the computer to calculate and execute its turns (Core2Duo 3.2 GHZ, 4GB RAM). If I am not mistaken we didn't even get to see the moves during the CPU face? How is the length of the turns in this game?

Hi Karl,

The AI in the Poland scenario completes it turns in 2-3 minutes on such a system, also you get to see the moves of the AI while your waiting. Its faster in Sealion and slower in France. France is quite a huge scenario for the AI but i think it does pretty well, like maybe 4-5 minutes for france AI or Germany AI and less for the other allied powers.

Best regards,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Kung Karl
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Joined: Mon Jun 30, 2003 9:54 pm

RE: Time of turn resloution?

Post by Kung Karl »

Thanks for the info!

I currently have a Core2Quad 3.2Ghz processor. Will this game take advantage of that or will it run at the same speed as with the Core2Duo?
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Erik Rutins
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RE: Time of turn resloution?

Post by Erik Rutins »

Being able to see the AI while it is moving is IMHO one of the biggest improvements from the original AT engine and makes the AI's calculation time much more interesting to watch.
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jamespcrowley
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RE: Time of turn resloution?

Post by jamespcrowley »

In terms of turn resolution, to what extent if any, can you control the speed of review.

I like to see what my opponent is doing, possibly in some detail and do not require hugely rapid AI respones. If anything I would probably want the opposite.
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Jim
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Vic
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RE: Time of turn resloution?

Post by Vic »

ORIGINAL: Kung Karl

Thanks for the info!

I currently have a Core2Quad 3.2Ghz processor. Will this game take advantage of that or will it run at the same speed as with the Core2Duo?

DCBLITZ uses a seperate thread for AI and for the GUI so duocore is better then single core. 4 cores is overkill for this game though. However it leaves some space for you to browse the internet and do other stuff. ;)
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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