Units and designations.

The team behind the award-winning game Advanced Tactics is back with a new and improved game engine that focuses on the decisive early days of World War II! Decisive Campaigns: The Blitzkrieg from Warsaw to Paris is the first in an innovative series of operational World War II wargames that also include a strategic element. The Blitzkrieg from Warsaw to Paris simulates Germany’s military successes in Poland and France in 1939 and 1940 (including also a hypothetical “Sea Lion” invasion of Great Britain).

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jamespcrowley
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Units and designations.

Post by jamespcrowley »

Image

What a fantastic screenshot - just like a top class board game!

Looking at the selected unit, 3 Panzer, it seems to comprise of a stack of 4 seperate units. The unit troop information tallies pretty closely with Pz.Regt.6 of that formation, as far as AFV strength goes. What are the other units that comprise the stack, as they all seem to show the panzer symbol?

Could someone take the time to explain, briefly, the significance of the numbers and symbols and how they tie in to combat calculation?

Also what is the scale; looks to be about 5Km per hex?
Cheers

Jim
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sprior
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RE: Units and designations.

Post by sprior »

They are the 4 units that make up the division.

First number - Action points. You use these for movement, combat or engineering tasks (if you're an engineer)
Supply level
Unit integrity
Readiness
Exoerience
Entrenchment level

You cannot give an "entrench" command, it just happens.
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Vic
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RE: Units and designations.

Post by Vic »

Hi Jim,

3rd Panzer consists of 4 units. 2 panzer, 1 mot.infantry and 1 mot.artillery. All units show the divisional symbol they belong too instead of their regimental symbol. This is because i wanted to make it as easy as possible to keep your divisions together.

The scale in the screenshot above is 10km per hex.

best regards,
Vic
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TPM
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RE: Units and designations.

Post by TPM »

ORIGINAL: Vic

Hi Jim,

3rd Panzer consists of 4 units. 2 panzer, 1 mot.infantry and 1 mot.artillery. All units show the divisional symbol they belong too instead of their regimental symbol. This is because i wanted to make it as easy as possible to keep your divisions together.

The scale in the screenshot above is 10km per hex.

best regards,
Vic

I don't think I've ever seen the labeling done this way--having the divisional symbol on units that aren't division to show which division it is a part of. Very cool idea, and I think it will work as you say--to keep track of your units so that you can keep them together. Great idea, looking forward to trying it out!
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RE: Units and designations.

Post by Grymme »

Also it should be noted that its important to keep units cohesive in the game. Regiments from the same division can group move together and have an advantage attacking together as opposed to regiments from different divisions attacking together.

So, as cool as feature this is in providing historical feeling its important in gameplay also.
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Widell
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RE: Units and designations.

Post by Widell »

Grymme - Is the penalty for having units under separate command performing joint attacks similar to the system in TOAW III?
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Barthheart
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RE: Units and designations.

Post by Barthheart »

ORIGINAL: Widell

Grymme - Is the penalty for having units under separate command performing joint attacks similar to the system in TOAW III?

There's no penalty for units from different divisions fighting together.
There's a bonus for units of the same division fighting together, or even being near to each other and the fight.
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Widell
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RE: Units and designations.

Post by Widell »

Nice! That's a better solution compared to TOAW then IMHO.
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Barthheart
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RE: Units and designations.

Post by Barthheart »

It works well too.

Also, depneding on the abilities of your army commanders, your HQ's get special action cards that can help out in various ways - better attack, better defend, more actions... etc. Strong commanders, historically that is, get more choices more often.
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