I am trying to put together an event for Uxbridge for his TOTE Mod, if all had gone well it would have triggered/fired when PP's were negative 100 or more (for example -150)
The game can handle a PP's deficit but it seems that the Country.GetProductionPoints Method either does not see or does not return negative values.
As far as you know is this true or might I be configuring the expression incorrectly.
JJMC
The next best thing to being clever is being able to quote someone who is.
In TOTE, Uxbridge designed it so that if France falters negative PP's will generate. This could quickly lead to a growing shortfall and if the deficit reaches -100, he would like unit effectivity to decrease.
JJMC
The next best thing to being clever is being able to quote someone who is.