Attack factor question.

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

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stormbringer3
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Attack factor question.

Post by stormbringer3 »

After reading the posts, I concluded that Spanish Infantry with their attack factor of 1+bonus attacking a city is better than a unit with an attack factor of 2 without a bonus. I'm not quite as sure about combat in the field. My question is what type is best to use during combat in the field?
Thanks.
anarchyintheuk
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RE: Attack factor question.

Post by anarchyintheuk »

I've always ranked attack strength in order from worst to first as 1, 1+, 2, 2+. Where the combat takes place shouldn't matter to the unit's relative effectiveness. The only exception would be elephants and cavalry attacking a city.
nalivayko
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RE: Attack factor question.

Post by nalivayko »

It's hard to say w/o knowing how much of a bonus Spanish (and other infantry) is getting and the formula used to calculate the results. Example:

Let's suppose a regular roll has a success chance of 1/6. 8 Gallic infantry units will roll 16 dice, so it's 16/6 (1/6 * 16, etc). If Spanish infantry has a success chance of 2/6, it's also 16/6 for 8 Spanish infantry units (2/6 * 8). However, if Spanish infantry bonus adds up to 3/6 then it's cumulative success is 24/6, which is way better than Gallic infantry. General's rating effects the dice rolls as well and we have no idea how. So, unless James spills his secrets, it's a guessing game.

My own infantry preference for city and open field battles (provided I have no particular unit shortage) is to mix of 3-5 Spaniards and Gauls, backed up by 1-2 African/Italian infantry to absorb losses. You need Gauls to create more chances, while you need Spaniards to capitalize on a few that you've got.

If I wanted to give a witty, but less helpful answer, I would have said Elite Macedons.
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mercenarius
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RE: Attack factor question.

Post by mercenarius »

The original post is correct. Units with an attack factor of 1 with a bonus are more effective in city combat that those units which have an attack factor of 2 and no bonus. Remember that there are no command bonuses from superior commanders in a city battle.

It is very difficult to score a rout in city battles (against the defenders, that is). It is much easier to score a rout in a field battle. Attack bonuses (and command bonuses) help a unit score a hit. The probability for scoring a rout stays the same. And so a unit with an AF of 2 is more likely to score a rout than a unit with an AF of 1 - attack bonus or not.

How all of this works out in the field mostly depends on the command bonus. To make things easy, here a good general rule: If your commander has a positive difference of 3 or more (Hannibal versus Nero promoted, for example), then a unit with an AF of two (and no bonus) will be generally more effective than a unit with an AF of 1 and a bonus.

Otherwise, units with an AF of one and an attack bonus are more effective (on average) than units with an AF of 2 and no bonus.
James Warshawsky
Forced March Games, LLC
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