There is a revised Public Beta now available. You can find it in the Members Club as a Registered Download. It includes Interface improvements and some Rules Changes, along with a number of Bug fixes. Below are listed the changes from the last patch, with a link to the previous changes.
This is a beta, so please lets us know of any issues you may find.
Best Regards,
Andrew
V1.04.14 – April 28, 2011
New Features and Rule Changes
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1) New Interface – Added the ability to enter the amount of factories to be moved. You can now click on the number of factories being moved in the city display and a popup box will appear allowing the player to enter the desired number of factories to be moved.
2) New Interface – The hex pop-up now shows factories that are not yet active.
3) Formula Change – Limited morale gain for partisan units (related to national morale).
4) Formula Change – Added code to make low experience combat elements expend more ammo when they fire.
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1) Fixed a bug with vehicle production.
2) Fixed a bug where factory sizes could get very large when the factory was relocated.
3) Fixed a crash bug caused by an air base converting to Guard status.
4) Fixed a bug where battle reports could show incorrect info when a unit surrendered.
5) Fixed a bug which was merging empty duplicate squad slots.
6) Fixed a typo (perecent).
7) Fixed a bug that was sometimes preventing the AI from flying recon missions.
8) Fixed a bug where pressing the On Train button to detrain a unit (when the unit detail screen is active) will prompt a message re merging the unit.
9) Fixed HQ detail screen to show FBD/NKPS that are attached to the HQ.
10) Fixed a bug causing the incorrect amount of planes to show on the battle report.
11) Fixed a problem where the map could scroll diagonally instead of down if a unit on the eastern edge of the screen is selected.
12) Fixed a bug where a reserve unit could show up with a CV of 999 when joining a combat.
13) Fixed a bug where ground support aircraft of the non-active (defending) player were not including bombers in the combat.
14) Made it possible to target factories at locations with no population.
1.04.10 Changes