If I'm allowed to answer [;)]
ORIGINAL: Joe 98
Any result causes every unit in the target hex to take a Quality Check. If the result includes an * then a +10 is added to the Quality check dice roll to the detriment of the target.
I'd agree
ORIGINAL: Joe 98
Compare the Defense Value of the target unit with the result from the Results Table.
If the result is greater than the DV then a hit is taken:
+1 or +2 > DV = 1 hit
+3 or +4 > DV = 2 hits
+ 5 or more > DV = 3 hits
I don't think that's quite right. I reckon the number of hits taken by the units in the target hex is calculated from D10 roll – smallest DV and the difference = number of hits is as you've listed them.
ORIGINAL: Joe 98
The result is applied to each unit in the hex separately. For example if 2 infantry units are in a hex and result is “2 hits” then each will take 2 hits.
But if there is one infantry unit and one armoured unit in the hex, the infantry will take 2 hits and the armour might take 1 hit.
Not sure where this text is from - is it in the Manual somewhere?
My take on allocation of the hits (based on Manual p68 - 69) is that hits are only taken by units with a DV less than the table result value, or possibly with a DV less than or equal to the table result value (see contradicting statements in Manual p68 & 69).
Hits are allocated to units based on ascending DV.
For example, if you've got 3 units in the target hex with DVs of 3, 4 & 5 and a result from the Artillery Resolution Table of 4. The number of hits generated by the fire is 1 Hits (4 - 3) and the unit with DV = 3 takes the hit.
In the above example, if there were 3 units had DVs of 3, 3 & 5. There would still only be 1 hit generated but I'm not sure which of the 2 units with DV = 3 would take the hit. It might be that infantry take it before armour ... possibly as makes sense. The only text I've seen in the Manual on hit allocation/priorites is on p77 Section 10.6.4; but that is only relevant to Assaults.
Cheers