ORIGINAL: Deathtreader
Hi,
Try "Move" with aggro, losses and ROF set to wimpiest settings.
Actually, the losses should be set to "
max" and aggro to minimum, in order to avoid that your units
a) halt, search for cover or stop/deploy once the enemy base unit has opened fire, and
b) that your units return fire for a longer time than necessary.
In turn, min aggro can be tricky, as this may make your unit reluctant to proceed and follow the ordered path/move order, especially if fatigue starts to kick in. Enemy strongpoints or road blocks (deployed, dug in or even fortified units), even if they have been manned by a really small force only (like Group Butlar in Arnheim), can provide some pesky suppressive fire, with the possibility to force your unit to retreat almost instantly, especially if Intel is missing - means if they "stumble" over a deployed or defending enemy base unit.
In my experience, units which are set to max losses and min aggro will fire "on the go" (well almost), with less chances of holding up the whole column.
You can also try to rush in say 1 or 2 Bns with the method described above (with min aggro + max losses), and then hit MAX aggro and MAX ROF once your unit(s) is pretty much right on top of the base unit (works excellent at night). While it may sound "gamey" at first, it basically simulates Germans storming an Army depot perimeter and capturing all its personnel within minutes, with few or even no rounds fired, or - on some occasions, with a short and evil rain of bullets.
Even though small/medium Army depots didn't have a lot of security personnel (AFAIK), at least COTA insisted that a force of say 1000 troops in such a base unit (and we're talking about drivers, administrators, quartermasters, etc., AA detachment, security detachment) would be capable of scaring off and routing your line infantry, and even tanks. So, if your units have the right amount of troops, sheer numbers will make the base unit surrender - using the "rush"-method, no matter what.
In the initial phases of the Ardennes offensive, the German armored columns often encountered US 57mm AT guns, so they would stop, destroy the gun and kill or drive off the crew and would then get back to speed again, usually taking less than 5 mins for the entire procedure. Taking out a supply base should take out some more time, but not a full day or even more, like in COTA.
The changes in BFTB's code (surrenders, routing) might cater for that, well, hopefully.