charts and tables

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Strv103C
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charts and tables

Post by Strv103C »

Are there updated charts and tables for the latest version (1.0539) somewhere? The charts in the manual seems outdated.
ComradeP
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RE: charts and tables

Post by ComradeP »

I believe the main manual is more or less the same as around release because the patch notes were added at the end and not actually worked into the manual. I guess it was too much work for Leo to add all of the new changes directly to the manual, if a rule was changed.
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Joel Billings
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RE: charts and tables

Post by Joel Billings »

Leo has been working on integrating the changes into the main body of the revised manual, but it's a big job and is not completed. Until it completed, we're just releasing the changes at the end of the manual.
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Apollo11
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RE: charts and tables

Post by Apollo11 »

Hi all,

All new stuff in addendum will be added to appropriate places in manual - it just takes a lot of time...


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RE: charts and tables

Post by Cavalry Corp »

Leo

I do not doubt its a lot or work... and many thanks a manual is vital. Just like in AE where soon learning the game will be impossible.

can I suggest that additions are in blue and changes or deletion in red that way players can see what has changed a lot easier...



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RE: charts and tables

Post by Apollo11 »

Hi all,
ORIGINAL: cavalry

Leo

I do not doubt its a lot or work... and many thanks a manual is vital. Just like in AE where soon learning the game will be impossible.

can I suggest that additions are in blue and changes or deletion in red that way players can see what has changed a lot easier...



cav

I thought about that (and even tried it) - but then it dawned on me that it might be the best that the new stuff is simply entered instead of obsolete info - in other words just "present truth" in manual... [:)]

The rule is a rule - why would it be good for a player to know what was the old (and now obsolete) rule?


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RE: charts and tables

Post by Cavalry Corp »

Leo

Just additions then???


Otherwise unless you read the whole thing you may miss something. experience players should be able to see the changes and quickly get to grips, new players though have to read the whole lot...
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RE: charts and tables

Post by Schmart »

I agree. No need to keep the old info in the manual. A different colour for changed or new info would definitely be handy! Maybe also a note at the front of the manual noting what game version the current manual edition corresponds to.
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RE: charts and tables

Post by Apollo11 »

Hi all,
ORIGINAL: Schmart

Maybe also a note at the front of the manual noting what game version the current manual edition corresponds to.

I put that from the start... just check the new manual - front page! [;)]


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