Carrier TRAINED question.

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
AW1Steve
Posts: 14525
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

Carrier TRAINED question.

Post by AW1Steve »

I know that one can upgrade from carrier capable to carrier trained airgroups (like USMC or RAF Swordfish). But I've seen conflicting times. 30 days and 90 days. Anyone know for certain how long my CV's have to be "training CV's"? [&:]
Patbgaming
Posts: 103
Joined: Sun Feb 28, 2010 12:04 am
Location: Houston, Texas

RE: Carrier TRAINED question.

Post by Patbgaming »

In the games I have been playing they upgrade from capable to trained after 90 days.
I can show you and I can teach you but I just can't learn for you. - Nameless NCO US Army
Schanilec
Posts: 4038
Joined: Sat Jun 12, 2010 6:30 pm
Location: Grand Forks, ND

RE: Carrier TRAINED question.

Post by Schanilec »

I placed a carrier capable USMC Wildactsgroup on the Enterprise and sent her to the combat zone. I can't say for sure how long it took. But I didn't see any significant op losses. It didn't seem to take 90 days though.
This is one Czech that doesn't bounce.
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: Carrier TRAINED question.

Post by crsutton »

Around 90 days but the penalties for using carrier capable instead of carrier trained is so slight that I would not sweat it. Hardly notice it.

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
User avatar
PaxMondo
Posts: 10263
Joined: Fri Jun 06, 2008 3:23 pm

RE: Carrier TRAINED question.

Post by PaxMondo »

Its around 90 days for me. Not exact, so I think there is a roll for it as well.
Pax
User avatar
morganbj
Posts: 3472
Joined: Sun Aug 12, 2007 1:36 am
Location: Mosquito Bite, Texas

RE: Carrier TRAINED question.

Post by morganbj »

I agree. It seems that 90 days is about right.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
User avatar
AW1Steve
Posts: 14525
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: Carrier TRAINED question.

Post by AW1Steve »

Thanks for the advice everyone! [&o] And in appreciation , here is a tip. When you have a CV going into a Loooonnnngggg yard period, (like to fix that annoying double torpedo hit) pull off the airgroup, then stuff it full over rookie USMC and RAF Swordfish CV Capable aircraft, set to 100% trained and 0 range). When the CV comes out , the airgroup will be much better trained and CV trained, vice CV capable , with much reduced OPS losses. [:D]
CV 2
Posts: 376
Joined: Sun Feb 20, 2011 11:56 pm

RE: Carrier TRAINED question.

Post by CV 2 »

The only "real" differences I have seen between carrier trained and capable is if you can upgrade units on the carriers or have to remove them first and if you can put reserves in a unit on the carrier or not.
User avatar
Chickenboy
Posts: 24580
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: Carrier TRAINED question.

Post by Chickenboy »

ORIGINAL: AW1Steve

Thanks for the advice everyone! [&o] And in appreciation , here is a tip. When you have a CV going into a Loooonnnngggg yard period, (like to fix that annoying double torpedo hit) pull off the airgroup, then stuff it full over rookie USMC and RAF Swordfish CV Capable aircraft, set to 100% trained and 0 range). When the CV comes out , the airgroup will be much better trained and CV trained, vice CV capable , with much reduced OPS losses. [:D]
Not sure about this, Steve-o. CVs in port / disbanded have their air operations truncated significantly. I'd think this would be easier to accomplish with CVEs that do not experience the coastal hex flight ops limitations. Of course, anything >50 combined damage will also limit air ops in general, so it may be some time before this will 'take'.

Have you done this before from experience or are you suggesting what sounds like it may be a good use of airwing 'down'time?
Image
User avatar
AW1Steve
Posts: 14525
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: Carrier TRAINED question.

Post by AW1Steve »

ORIGINAL: Chickenboy

ORIGINAL: AW1Steve

Thanks for the advice everyone! [&o] And in appreciation , here is a tip. When you have a CV going into a Loooonnnngggg yard period, (like to fix that annoying double torpedo hit) pull off the airgroup, then stuff it full over rookie USMC and RAF Swordfish CV Capable aircraft, set to 100% trained and 0 range). When the CV comes out , the airgroup will be much better trained and CV trained, vice CV capable , with much reduced OPS losses. [:D]
Not sure about this, Steve-o. CVs in port / disbanded have their air operations truncated significantly. I'd think this would be easier to accomplish with CVEs that do not experience the coastal hex flight ops limitations. Of course, anything >50 combined damage will also limit air ops in general, so it may be some time before this will 'take'.

Have you done this before from experience or are you suggesting what sounds like it may be a good use of airwing 'down'time?

Done it, been there, got the t-shirt. [:D] Seriously , since you handed me that last beating I've gone back to school and been experimenting against the AI with great abandon. This DOES work, but the timing had me puzzeled. Sometimes 90 days , sometimes earlier sometimes later. A couple of times it's been MUCH earlier. Next I plan on investigating if the effect is cumulative. (That is, moving a squadron on then off then on again to see if this works). This would be useful as you could jump from CV to CV as a damaged one comes in and a newly repaired (or refitted) one comes out. You can do it now , if you plan the timeing accordingly , but it would be useful if you could "beach" the airgroup between CV.

I'll report what I find , if useful. I would give stategic or tactical information (Sorry CB![:D]) but I'll happily pass on what I consider "game information" as all should share. JFB's should find this data useful as you have MANY IJNAF CV capable air craft, which in scenarios like Coral Sea can be Very useful to augment limited CV trained air craft (Obviously Coral Sea is too short a scenario to be useful). [:)]
Post Reply

Return to “War in the Pacific: Admiral's Edition”