
Added in edit after release posted on HPS also below

Moderator: maddog986
ORIGINAL: Titanwarrior89
I have all the others so I may have to check this one out.
For those who may suspect that I'm a closet-agent here to promote HPS sims, please note that I've simply scorched that 3D-view, here, and elsewhere. But, that's not the good news. Rather, the developer/publisher appears to have paid a modicum of attention to our complaints, the result being a zoomed-in 2D view that's been included in the most recent patch for the "Panzer Campaign" games. And please don't take my comments to mean that they did so on my account. IMHO, they did so because the current state of affairs, graphically-speaking, is simply unacceptable.ORIGINAL: mgarnett
I've bought all of the previous games and, even though the game graphics are minimalistic (2D and 3D views are available but, IMHO, the 3D view is not very funtional and is hard to look at so I always play the games in 2D with 2D counters) and the interface is a little strange[...]
... WOW! [X(] Sounds fantastic. For the HPS/JTS lineup of games, exactly what the doctor ordered.ORIGINAL: mgarnett
... The game operate on a WEGO system where ou and the AI opponent give orders to your units simultaneously and then those orders and played out as a turn ...
The AI is good and is certainly no pushover. There are many different choices available to your units during play and the uncertainty as to whether your units carry out your orders makes for good FoW. For example, you might order a unit to change formation before marching forward into battle, but the AI may have orderd a charge against them, catching them in the process. This will cause your unit to enter melee to protect themselves instead of marching forward which could leave a nice hole in your battle line.
Leaders also play a big role and their leadership ranges can affect the ability of your units to function. For example, a unit out of command may take many times longer to respond to an order, or they may not even respond at all, until you can move a leader to within command range of the unit ...
ORIGINAL: berto
Better graphics are nice (good 2D alone is acceptable), but ...
... WOW! [X(] Sounds fantastic. For the HPS/JTS lineup of games, exactly what the doctor ordered.ORIGINAL: mgarnett
... The game operate on a WEGO system where ou and the AI opponent give orders to your units simultaneously and then those orders and played out as a turn ...
The AI is good and is certainly no pushover. There are many different choices available to your units during play and the uncertainty as to whether your units carry out your orders makes for good FoW. For example, you might order a unit to change formation before marching forward into battle, but the AI may have orderd a charge against them, catching them in the process. This will cause your unit to enter melee to protect themselves instead of marching forward which could leave a nice hole in your battle line.
Leaders also play a big role and their leadership ranges can affect the ability of your units to function. For example, a unit out of command may take many times longer to respond to an order, or they may not even respond at all, until you can move a leader to within command range of the unit ...
Ancient conflicts are not my area of interest, but I'd consider buying this game if only to experience what you describe. I had always thought that the HPS ancients series were very much like your standard cut-and-dried JT games. Good to know I was wrong.
ORIGINAL: mgarnett
I've bought all of the previous games and, even though the game graphics are minimalistic (2D and 3D views are available but, IMHO, the 3D view is not very funtional and is hard to look at so I always play the games in 2D with 2D counters) and the interface is a little strange, they are the best ancient warfare games I've played. The game operate on a WEGO system where ou and the AI opponent give orders to your units simultaneously and then those orders and played out as a turn. Somehwat similar to the combat mission WW2 games.
The AI is good and is certainly no pushover. There are many different choices available to your units during play and the uncertainty as to whether your units carry out your orders makes for good FoW. For example, you might order a unit to change formation before marching forward into battle, but the AI may have orderd a charge against them, catching them in the process. This will cause your unit to enter melee to protect themselves instead of marching forward which could leave a nice hole in your battle line.
Leaders also play a big role and their leadership ranges can affect the ability of your units to function. For example, a unit out of command may take many times longer to respond to an order, or they may not even respond at all, until you can move a leader to within command range of the unit.
I also have and play FoG which I class as a quick and lite game, whereas these games are very detailed, difficult to play at first, don't have flashy graphics and suffer from a quirky user interface but are much more rewarding if you put the effort in.
Cheers
Mark
ORIGINAL: sabre1
Over on Wargamer, "some" are not finding a pleasant experience with Tigers Unleashed. You might want to read up before you take the plunge. I was ready to buy TU, but I'm waiting for a little more feedback.
I loved Panthers in The Shadows, and hopefully this TU will surpass that venerable title.
ORIGINAL: H Gilmer
Do you people who own the HPS/John Tiller games ever play over the internet? That seems like a decent way to play, if pulled off correctly.
ORIGINAL: JudgeDredd
I just posted on Wargamer - and would like any views of people who don't frequent there...
What is the pull of this game, because I've seen screenshots and I think it looks terrible. I could not imagine anything worse in my gaming life than sitting in front of my computer and firing this game up and being presented with that interface.
So what's in it that makes it so desireable?
ORIGINAL: JudgeDredd
I just posted on Wargamer - and would like any views of people who don't frequent there...
What is the pull of this game, because I've seen screenshots and I think it looks terrible. I could not imagine anything worse in my gaming life than sitting in front of my computer and firing this game up and being presented with that interface.
So what's in it that makes it so desireable?