Mercs

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Zocker
Posts: 16
Joined: Fri Mar 18, 2005 12:07 pm

Mercs

Post by Zocker »

when you have a Merc Base but they didnt produce. What can be the reason?

Rainer
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ernieschwitz
Posts: 4560
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Location: Denmark

RE: Mercs

Post by ernieschwitz »

No HQs assigned, HQ not in range... Mercenary Base reduced to 0 structural points... ummm... can´t think of any other reasons.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
torontorock
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Joined: Tue Feb 22, 2011 4:07 pm

RE: Mercs

Post by torontorock »

Mercenary bases have to be within a certain range of an HQ in order to produce troops? What is the maximun range?
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ernieschwitz
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Location: Denmark

RE: Mercs

Post by ernieschwitz »

I am not sure exactly what the range is. But every Production site has to be within a certain distance, to be able to get the troops there. If a HQ is too far away, things will que up in the Production Site, and only a fraction, or none at all will get through.

The distance can be editted too, and is dependant on terrain. So to specify a number of hexes is not really possible.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
torontorock
Posts: 42
Joined: Tue Feb 22, 2011 4:07 pm

RE: Mercs

Post by torontorock »

Ah ok, didn't realise that. Gonna have to pay attention to that and figure out where that can be edited.
ghoward
Posts: 150
Joined: Fri Nov 09, 2007 8:32 pm

RE: Mercs

Post by ghoward »

there was a bug (fixed in 2.10 beta, they say) that stops production at mercenary bases with the discovery of rifle II
Zocker
Posts: 16
Joined: Fri Mar 18, 2005 12:07 pm

RE: Mercs

Post by Zocker »

thanks

when will come 2.10 ?
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