The game needs a difficulty slider

Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.

Moderators: 2xTom, 2xPelin

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t001001001
Posts: 326
Joined: Thu Apr 30, 2009 7:06 pm

The game needs a difficulty slider

Post by t001001001 »

ImageImage

I've read the hint/tips at bbs, I've read the manual, lots of threads here, I understand supply, so on. I understand if I master the game I'll breeze through the scenarios perfectly.

imo it needs a slider anyway.

I enjoy getting through a scenario quickly an efficiently but I also like to play a scenario once, w/ allowance that I'll make mistakes - have to pull back failure and reinforce success (like that), and still be able to reasonably win w/o a major catastrophe. The game is so difficult that I must start over if a slight mistake is made. I appreciate quick breakthroughs, etc, but I'd like to allow a few more turns to myself. thx [8D]
t001001001
Posts: 326
Joined: Thu Apr 30, 2009 7:06 pm

RE: The game needs a difficulty slider

Post by t001001001 »

If there's a file I can edit to give 3-5 more turns I'd appreciate someone telling me which one Image

I don't want to mess w/ the unit stats, a few more turns w/b nice.
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