Victory Points

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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tcarusil
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Victory Points

Post by tcarusil »

I recently bought this game and have been working through the tutorials. One question that I have concerns the awarding of points toward victory. As near as I can tell, if I knock out one Soviet tank, and the Commie hoard knocks out one of my trucks, they each count the same toward awarding victory points. This does not make sense to me. Am I missing something?

TomC
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Jamm
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RE: Victory Points

Post by Jamm »

It all depends on the design of the scenario what victory points are awarded.
Some of my scenario designs, I've moved away from pts for casualties and award them mostly for the capture of victory hexes.
This eliminates a lot of easy points if the AI does dumb things.
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Gerry4321
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RE: Victory Points

Post by Gerry4321 »

I think it may be due to the desire to keep the boardgame clutter-free and the accounting system simple. But in the computer game I think this is a thing that could change. So every VP does not have to be an "1". Maybe Trucks = .3?

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tsnouffer
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RE: Victory Points

Post by tsnouffer »

The awarding of VPs for destroying trucks mirrors what is seen on the tabletop game. The difference is that destroyed trucks usually don't reduce the owners CAPs too like destroying their armor does. Never noticed if that is followed on the PC game.

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fentum
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RE: Victory Points

Post by fentum »


If I have my 'game' head on, trucks tend to resemble fast kamikaze scouts who race for distant victory hexes or shy units who hide in the corners of their own deployment zones so as to avoid getting shot at.

I usually don't have that head on, so trucks usually act as transports.

But I take you point ref truck kill VP implications - and also their abilities to capture VPs etc.

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