Wow....now that was fun...

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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GBS
Posts: 899
Joined: Wed Jul 03, 2002 2:14 am
Location: Southeastern USA

Wow....now that was fun...

Post by GBS »

Thanks for this patch Dave... I played Hofen and got a total victory. I took the four main objectives but not until the last 6 hours. I don't remember seeing a unit of mine rout though I'm sure someone did (maybe not). Lots of retreating as one would expect because it is reasonable. They don't retreat too far, just far enough to gather themselves and then reengage. Close combat works just as it should as well and casualties and their effect are just right in my view.
I think I also need to thank Wodin and phoenix as well for their consistent,proactive feedback to Dave. This is like having a whole new game that is finally getting to to be the game we all could see it being. I can now play all the scenarios again.

Very, Very pleased.[:D]
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
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dazkaz15
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Joined: Fri Dec 14, 2012 11:15 am

RE: Wow....now that was fun...

Post by dazkaz15 »

ORIGINAL: GBS

Thanks for this patch Dave... I played Hofen and got a total victory. I took the four main objectives but not until the last 6 hours. I don't remember seeing a unit of mine rout though I'm sure someone did (maybe not). Lots of retreating as one would expect because it is reasonable. They don't retreat too far, just far enough to gather themselves and then reengage. Close combat works just as it should as well and casualties and their effect are just right in my view.
I think I also need to thank Wodin and phoenix as well for their consistent,proactive feedback to Dave. This is like having a whole new game that is finally getting to to be the game we all could see it being. I can now play all the scenarios again.

Very, Very pleased.[:D]

I agree with you 100% GBS.

Not had much time to play yet but it feels good/right just as you say [:D]
oldspec4
Posts: 749
Joined: Mon Nov 01, 2004 2:34 pm

RE: Wow....now that was fun...

Post by oldspec4 »

Sounds like excellent patch progress..about time for me to jump back into the game.
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wodin
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RE: Wow....now that was fun...

Post by wodin »

Thanks GBS...though the credit belongs to Dave and Panther team.

Though most of my attention is directed at another game trying to whip it into shape and fullfill it's potential I do love CO and think Panther do a superb job and really compared to the other game I mentioned my input is very limited. Still thanks again GBS..nice to get some positive comments coming my way even if really the credit belongs to someone else. Cheers mate.

Also yes big thanks to Dave and the team..superb job. Things are coming together nicely for the east front game and Bils LOTB.

I haven't tried it out myself yet..but the retreating and not routing as often sounds like very good news indeed. If that seems right to everyone now it looks like finally a bug bear thats been around for awhile as Dave tries to hit the sweet spot has finally been kicked to touch.
Phoenix100
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Joined: Tue Sep 28, 2010 12:26 pm

RE: Wow....now that was fun...

Post by Phoenix100 »

It does seem pretty solid now, Dave. Great job, as ever. It's amazing - from the little I've tried it so far since 257 - what a difference the combat tweaks make. I'm keen to hear from Rockin Harry, see if he's tested it in detail, but, for me, it really does, as GBS said, seem to make a difference now in that close combat looks like it should.

Those footprint boxes need tweaking though. It's as others have said - to get them to work you have to click twice on the task icon, and on the facing dial. I can put up with it easily. It's not crucial, assuming it works in the end, which it seems to. One consequence seems to be that if you leave the settings at auto then the default task box for Move and Defend (and maybe others) is a thin rectangle, instead of a square. Not sure if this matters though.
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