Elevation Effects and combat bonuses

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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helblazer
Posts: 7
Joined: Mon Jun 25, 2007 3:48 am

Elevation Effects and combat bonuses

Post by helblazer »

Does elevation apply combat bonuses or does it only effect LOS? The CC2 Manual states:
Using Higher Elevations
Higher ground—multistory buildings and hills—has several advantages:
• A better overall view of the battlefield.
• A better line of sight.
• More protection from enemy fire.
Is this just assuming being in a building????
It also has some disadvantages. You are an easy
target for long-range weapons, and you are more
visible to the enemy. Remember, if you can see
them, they can see you.
When you are attacked from higher ground, move
your troops to a higher elevation to minimize the
enemy’s line-of-sight advantage.
Tanks are vulnerable from above. Try to shoot at a
tank from a position as much directly above it as
possible (a three-story building is ideal).
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