Marco and I are back at it.
We are going to play the Burma Rd. I will handle the Allies and try to capture everything as I move south across the map against Marc.
I have rarely played Rising Sun, but I am looking forward to this scenario.
It is 12 turns with four victory locations totalling 125 points.
It starts out with a few units on the very top of the map, and I have to move against what I am guessing is a very dug in Japanese enemy. I am not sure if he has any armor, not that it would be very good anyways. Even if he does, I have to respect it. I plan on moving off of the beaten path as much as possible, within the time constraints of the game. I ran into this in snow in the last game if you recall.. you all mentioned that I would want to take a smaller approach.
All of my reinforcements are infantry, a few engineers, and a mortar platoon. I really like mortars to dislodge a stubborn position. If I know anything about Marc, he likes to dig in his infantry and make me fight for every inch. I enjoy playing defender in most scenarios, as it seems to be easier. However, we're going to hit him hard and fast.
BTW - ZERO visibility, all hexes limited to adjacent hex for range..this could lead for a huge advantage for attacker on suprise attacks, but could also lead for a nasty ambush by the defender if I am not careful.
