Suggestion for templates

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Falokis
Posts: 147
Joined: Sun May 23, 2010 8:03 pm

Suggestion for templates

Post by Falokis »

Add the following options to templates, if possible:

vs stronger opponents
vs weaker oppoenents
invasion
flee when



I don't know about everyone else, but I use several different stances based on the ship and design. I hope this is possible. If so, I think templates will be amazing once bombard weapons get fixed. Using a single base option in policy is pretty shallow.
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Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: Suggestion for templates

Post by Haree78 »

Agreed.
Falokis
Posts: 147
Joined: Sun May 23, 2010 8:03 pm

RE: Suggestion for templates

Post by Falokis »

I was hoping to see this in the new patch notes. Is this even possible to add into the new template system?
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Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: Suggestion for templates

Post by Haree78 »

With a bit of work from the devs sure it's possible. But I guess it's on a list with a million other wish list items.
I put this wish in quite a while ago btw, I think getting the game working as designed is just top priority right now.
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DeadlyShoe
Posts: 217
Joined: Sat Jun 01, 2013 10:15 pm

RE: Suggestion for templates

Post by DeadlyShoe »

It would add some flava to races :D
invaderzim
Posts: 211
Joined: Mon Jun 03, 2013 10:48 am

RE: Suggestion for templates

Post by invaderzim »

Add the following options to templates, if possible:

vs stronger opponents
vs weaker oppoenents
invasion
flee when

It would be great if you could set these options by fleet instead of by ship design. For example, you might want your cruisers to standoff against an enemy fleet in some situations and to get point blank and capture ships in other situations.

I'd prefer to make these decisions manually instead of trusting the AI to determine whether an enemy is stronger.
dostillevi
Posts: 323
Joined: Fri Aug 31, 2012 11:31 am

RE: Suggestion for templates

Post by dostillevi »

It would be great for the AI races though, so they can effectively use a missile boat while keeping at range while their heavily armored railgun ships close in for the kill.
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