Dropdown selections should be remembered

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Kobracan
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Dropdown selections should be remembered

Post by Kobracan »

I will complain about something very small which bothers me quite a bit. Can we make sure that all drop down menu selections in various screens: Expansion Planner, Ships and Bases, etc. are remembered each time you open it? Most of the time I want to see the list of military ships for example and every time I go in Ships and Bases screen, I have to re-select it from the dropdown menu. You can argue you don't want to select the same item every time but in practice I think people check the same things over and over so it would be better if selections were remembered.

In fact, I will go so far to say EVERY dropdown selection in the game should be remembered.

Thanks.
TrooperCooper
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RE: Dropdown selections should be remembered

Post by TrooperCooper »

I bet intelligence agents will break my mouse some time when I have to find that one tech to steal from one out of 35 empires plus pirates. And everytime I select another faction, that damn menu needs to be adjusted again.
[8|]

invaderzim
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RE: Dropdown selections should be remembered

Post by invaderzim »

That's part of the reason that I modded shipNames.txt to add an asterisk to all military ships. They now filter by to the top by default. :)

Image

But yes, it would be handy if all dropdowns were remembered. 90% of the time I call up ships and bases, I want to look at military ships.

TanC
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RE: Dropdown selections should be remembered

Post by TanC »

Dropdown selections AND pretty much everything else throughout the game that has a dropdown menu or a slider. Just a minor annoyance though.
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elanaagain
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RE: Dropdown selections should be remembered

Post by elanaagain »

Agree who;wholeheartedly with above.
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Gorofin
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RE: Dropdown selections should be remembered

Post by Gorofin »

I totaly agree, too. It's no fun to always select the filter, every few minutes, even with special ship names :).
In addition I like a few fast selection buttons next to drop down menu of "Ships and Bases", for the most important type, Military Ships, Exploration Ships, Troop Transports.
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CyclopsSlayer
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RE: Dropdown selections should be remembered

Post by CyclopsSlayer »

+1
I almost never have a reason to look at other than Military Ships, yet I have to select it over and over again. Maybe minor, but still annoying.
Lev13
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RE: Dropdown selections should be remembered

Post by Lev13 »

If people start complaining about something like this, than there must be nothing serious left to complain about. Is the game this perfect already?
invaderzim
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RE: Dropdown selections should be remembered

Post by invaderzim »

Also it would be great if F10 could be configured to pull up military ships instead of construction yards. I rarely have to pull up construction yards since my spaceports are usually hotkeyed.
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joeyeti
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RE: Dropdown selections should be remembered

Post by joeyeti »

As per my sister thread about AutoIt scripting, you could indeed make a script that after hitting F10 would bring up the Ships screen and filter out the Military ships for you. Dead easy (with some adjustments for automatic recalculation of mouse click position based on the game screen size on the player's monitor)...
Joe
Gorofin
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RE: Dropdown selections should be remembered

Post by Gorofin »

I don't want to install AutoIt and make a script for a small change, that takes maybe 5 hours to program, but stopped me (and maybe a lot of other player) from play legends.
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joeyeti
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RE: Dropdown selections should be remembered

Post by joeyeti »

You do not need to.
If people can suggest what the most used "setups" for a macro keystroke are during gameplay, I can experiment with it myself [:)]

Therefore I created the sister topic, so if you are interested, head there and suggest away!
Joe
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Shark7
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RE: Dropdown selections should be remembered

Post by Shark7 »

ORIGINAL: Lev13

If people start complaining about something like this, than there must be nothing serious left to complain about. Is the game this perfect already?

Or its just a case of some times the one little thing really annoys you to no end. Personally the drop down menus are literally the last item on my list of stuff to do. And there really are only a couple of other game play items left for me.

And just food for thought here:

Ships and bases menu needs to be filterable by class. IE I need to be able to bring up only escorts if all I want to look at is escorts for example.

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Kayoz
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RE: Dropdown selections should be remembered

Post by Kayoz »

ORIGINAL: Shark7
...literally the last item on my list of stuff to do. And there really are only a couple of other game play items left for me.
Given the number of defects that directly effect game play, I have to say it's more than a "couple".

This should be an extremely trivial fix. It's already saving other settings - so all Elliot has to do is add the missing items. A fix should take a couple of lines of code per item at most.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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Darkspire
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RE: Dropdown selections should be remembered

Post by Darkspire »

ORIGINAL: Kayoz

ORIGINAL: Shark7
...literally the last item on my list of stuff to do. And there really are only a couple of other game play items left for me.
Given the number of defects that directly effect game play, I have to say it's more than a "couple".

This should be an extremely trivial fix. It's already saving other settings - so all Elliot has to do is add the missing items. A fix should take a couple of lines of code per item at most.

Good luck with that, I have been trying for years to get the last selected resource in the Galaxy map to be changed so that is remembered when you reopen it, as it stands now you open the map, select the resource, go to the resource, re enter the Galaxy map and then have to scroll through the resources again, makes nekros stone resource hunts a very tedious affair when setting them up for mines.

Darkspire
hewwo
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RE: Dropdown selections should be remembered

Post by hewwo »

+1 to this. It's one of those things that actively annoy me during playing. Would be great to have this fixed.
Gorofin
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Joined: Sun Dec 30, 2012 10:47 am

RE: Dropdown selections should be remembered

Post by Gorofin »

ORIGINAL: Gorofin

I totaly agree, too. It's no fun to always select the filter, every few minutes, even with special ship names :).
In addition I like a few fast selection buttons next to drop down menu of "Ships and Bases", for the most important types, Military Ships, Exploration Ships, Troop Transports.

And please a fast selection button for Colony Ship, too.
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hfl13
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RE: Dropdown selections should be remembered

Post by hfl13 »

Very useful wish - support the request.
DW+RotS+Legends+Shadows 1.9.0.8
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Kayoz
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RE: Dropdown selections should be remembered

Post by Kayoz »

Unless this is logged as a defect in the tech support area, it will be ignored. At least there, it will only probably be ignored.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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elanaagain
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RE: Dropdown selections should be remembered

Post by elanaagain »

+1 to this.(drop down box remembers previous setting. ALSO, ability to change size (length of drop dow box, so I can 'stretch' it to show the entire list, and elim/minimize the click/scroll tedium.
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