Any way to make a unit not crib assault time?

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Noxos
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Joined: Wed Apr 03, 2013 7:52 pm

Any way to make a unit not crib assault time?

Post by Noxos »

This has been an annoyance to me and it often results in me just having to wait to issue an attack order to a unit that is closer to the objective to start with... which kinda defeats the purpose of being able to issue an assault time right?
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Arjuna
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RE: Any way to make a unit not crib assault time?

Post by Arjuna »

Can you please confirm that the force was given an attack order and that the assault at time was set by you and that the assault at time was automatically cribbed? If so, then that should not occur. If for some reason the force could not launch the assault at the designated assault at time then it may calc a new later Assault At time and then it could crib this revised Assault At time.

Do you have a save where this occurred?
Dave "Arjuna" O'Connor
www.panthergames.com
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