1/2 or 1/4 second pulse time?

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SilentHunter
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1/2 or 1/4 second pulse time?

Post by SilentHunter »

I bet I get flamed for this but oh well, I think I 1/2 second pulse time would be helpful. I've only been playing with tutorial 1 so far in general but it takes some skill and time to maneuver 3 f-14a tomcats at ground level through those mountains. 1 second pulse is a little fast at times
RoryAndersonCDT
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RE: 1/2 or 1/4 second pulse time?

Post by RoryAndersonCDT »

I agree, I think a 0.1sec time acceleration (deceleration) would be cool. I could see it being tricky to implement though.
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bgeery
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RE: 1/2 or 1/4 second pulse time?

Post by bgeery »

Didn't I read at 1:1 time compression, the underlying calculations are already being computed at 1/10 second resolution? Seems like adding 0.1/1 compression would be trivial if that's the case.
montanaza
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RE: 1/2 or 1/4 second pulse time?

Post by montanaza »

also agree, an option for half-high fidelity (0.5) would be great!

:)
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Primarchx
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RE: 1/2 or 1/4 second pulse time?

Post by Primarchx »

To clarify - are people looking for a game that performs 2 pulses a second or a slo-mo where the action passes at half speed on screen?
Dimitris
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RE: 1/2 or 1/4 second pulse time?

Post by Dimitris »

Command - "The Matrix" edition? [:)]
gexmex
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RE: 1/2 or 1/4 second pulse time?

Post by gexmex »

ORIGINAL: Sunburn

Command - "The Matrix" edition? [:)]

I see what you did there! [8D] haha
montanaza
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RE: 1/2 or 1/4 second pulse time?

Post by montanaza »

Two pulses per second is what I meant. So double the current lo-fi pulse rate in build 484 of 1 per second. No matrix style slow-Mo please!
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