Battle of Lauterbach, and Eisenbach

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LittleDogmaOne
Posts: 159
Joined: Mon Jan 28, 2008 6:20 pm
Location: Maryland

Battle of Lauterbach, and Eisenbach

Post by LittleDogmaOne »


[font="Times New Roman"]Greetings from the Inspectorate of the General Staff -

To: General Bauer, commanding 3rd Herd

* In the battle of "NL_AS 3rd Herd" your forces worth 12,271 points obtained just 52% (7779 vs 7276) of awarded victory points against an enemy force worth 6,235. You should be aware that the Inspectorate considers your performance, on balance, to be tolerable.

* Your force has claimed 9 Recce, 6 Helo, 32 Tank, 80 APC, 73 Inf, 9 SP AT, 24 HQ, 14 AD, 12 Arty and 20 Utility enemy subunits.

* Remaining force tally -
Active: 32 Recce, 4 Helo, 37 Tank, 46 APC, 43 Inf, 12 SP AT, 7 AT, 32 HQ, 12 SP Arty and 5 Utility.
Fallen out: 3 Recce, 4 Helo, 3 Tank, 2 APC, 1 Inf and 1 AT.
Destroyed: 1 Recce, 4 Tank, 3 APC, 1 Inf and 1 AT.

* By the end of the battle your units had a 78% average readiness and a command cyle duration of 33 minutes.

* Your force finished the encounter in relatively good shape and needs to refit for only a relatively short time to recover the 14 fallen out subunit(s).

Staff evaluation complete.

Estimated subunit states at present time:

- American Forces:
40mm Mk 19 GL - 9 starting, 1 fallen out.
AH-64A Apache - 8 starting, 4 fallen out.
Dragon - 9 starting, 1 fallen out, 1 destroyed.
Headquarters - 14 starting.
Heavy MG - 9 starting.
M1026 HMMWV - 5 starting.
M106A2 - 12 starting.
M113A1 - 10 starting.
M150 - 12 starting.
M1A1(HA) Abrams - 44 starting, 3 fallen out, 4 destroyed.
M2A2 Bradley [m] - 41 starting, 2 fallen out, 3 destroyed.
M3A1 Bradley [m] - 12 starting.
M577A2 C2V - 18 starting.
Mechanized Rifle - 27 starting, 1 destroyed.
OH-58A Kiowa - 12 starting, 3 fallen out, 1 destroyed.
Scout - 12 starting.
[/font]

Tough battle, but as 3rd Spearhead commander I managed to inflicting maximum casualties on the Soviet spearhead, 68th Guards MRR. I had to order our unit commanders to using terrains and height of the hills to our advantage. Saluted to 2/3rd Combat Av Bde with over 132 kills (with 22 citations for effectiveness)Well done, Apache crew! At least, I stopped 68th Guards MRR in cold, and forced them to withdraw from the battle.

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Mad Russian
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Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Battle of Lauterbach, and Eisenbach

Post by Mad Russian »

It seems as though the normal outcome has occurred. The Soviets take ground (VL's) at a high cost (Enemy Losses). The end result is basically a draw.

NATO gives ground to hurt Soviet battle formations. That was the plan.

Soviet forces take heavy losses to take ground. That was the plan.

When the two come together the question is two fold, who makes the least amount of mistakes and who can come closest to having their battle plan work as intended. [&o]

I'm glad the scenario was competitive for you.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
LittleDogmaOne
Posts: 159
Joined: Mon Jan 28, 2008 6:20 pm
Location: Maryland

RE: Battle of Lauterbach, and Eisenbach

Post by LittleDogmaOne »

See all red crosses near by Lauterbach and Eisenbach

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LittleDogmaOne
Posts: 159
Joined: Mon Jan 28, 2008 6:20 pm
Location: Maryland

RE: Battle of Lauterbach, and Eisenbach

Post by LittleDogmaOne »

Thanks, Mad Russian! I love this game, and continues to making me to come back for another round(s): ) I also have an original game (Flashpoint Germany) but in my opinion, this is game is far better and much depth than original.
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Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Battle of Lauterbach, and Eisenbach

Post by Mad Russian »

Choke points are great places to setup Kill Zones.

You just have to watch that they don't kill you in the process.

I'm glad you are enjoying the game. I look forward to more of your results and AAR's.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
LittleDogmaOne
Posts: 159
Joined: Mon Jan 28, 2008 6:20 pm
Location: Maryland

RE: Battle of Lauterbach, and Eisenbach

Post by LittleDogmaOne »

Well done, 2/3rd Combat Av Bde. In this battle, 4:22 hours elapsed, but I have another 2:38 hours remains. So close! I am about to push 68th Guards MRRS out from the objective(s): Lauterbach and Eisenbach. Time is against me.

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Mad Russian
Posts: 13255
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Location: Texas

RE: Battle of Lauterbach, and Eisenbach

Post by Mad Russian »

You need to post that result for those Apache's in the high score thread.

That's the most I've ever seen for a unit in a single action!

22 Awards will get you bits of metal and ribbon to pin on your uniform!! [&o] [&o] [&o]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
LittleDogmaOne
Posts: 159
Joined: Mon Jan 28, 2008 6:20 pm
Location: Maryland

RE: Battle of Lauterbach, and Eisenbach

Post by LittleDogmaOne »

Mad Russian, that was my plan to create a kill zone/chokepoint. I tried to keep my Apache and Kiowa out from the Soviet AD zone, but Soviet AD managed to take some of my precious Apache and Kiowa out from the sky. Later,M1A1s and M2/M3 were able to eliminate Soviet AD threat
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