Not knowing the previous version I'm not able to comment on fixes or comparative differences but I know the game well enough to pick some things. I've missed a few points which I'll note later when I see them again.
1) The only screen resolution that fits is quite small and hard to read, but otherwise is good. Maybe later on a mouse scroll to pointer or zoom function would be good.
2) Above documented changes seem to work.
3) You can't disband or delete units in some cases where they still have strength factors in them - even if you want to just lose them. I had a Corp trapped in an isolated province in the middle or Russia and you can't negotiate Transit rights with ex-enemies ... I transferred all the factors I could to city garrisons and wanted to Remove the counter (lose factors) and return the Corps to the pool - but you can't while it has factors in it.
I almost had the same issue with Supply Depots with Garrison Militia in them. I wanted to just Remove the Depot and lose the Militia but it wouldn't allow the remove while it had factors. The next month it did allow the MIL to be disbanded, and then later Removed the depot but it took 2 month turns to do some thing that should happen same turn.
4) Trying to do some illegal deployment of factors to units generates a message with garbled text "!!". I think it was when I tried to deploy factors to a city garrison in "conquered" minors. Error message needs fixing.
5) When clicking on a unit to check it's "foraging" chances and modifiers it sometimes comes up with blank messages ... you need to go off elsewhere click around alot and come back later then you might get the message.
There were other nuisance issues and little bugs but when I see them again i'll note them.
oh yeah
6) The AI (I presume) in this specific game didn't respond well to mobilising to defend against invasion. e.g. England and Russia in particular left ALL their armies as City Garrisons and even after an Economic phase still never created Corps on the Garrisons to come out and fight .... you just fight all the Garrison cities all the way to Moscow with no field armies to fight

The UK did the same.
7) The UK suicide invasions of the French coast are ok I guess though the AI really shouldn't send top leaders like Wellington over attached to a single MIL factor! Leaders should really only get assigned to a real Corps with INF of maybe 5 or more factors for example.
8) I question if the AI for UK builds any Navy?? Was so sad to see the French fleet just build up dominance and sink the entire Royal Navy without much of a fight - the UK should have a Navy build in it's production priorities.
9) The UK Navy also seemed slow or just not notice the French fleet operating right beside it and allowed me to leave a French invasion fleet sit at sea unmolested for 5 MONTHS while I invaded London. They seemed stuck guarding the Lille crossing with no attempt to intercept the French invasion fleet beside them.
Anyway, still a good game that brings back memories of my younger days but it would definitely benefit from a decent online capability for multiplayer as you can only expect so much from AI intelligence
