2 larger units tied down by 1 small unit.

Piercing Fortress Europa is a new game from veteran game designer Frank Hunter, which covers the campaigns of the Western Allies from July, 1943 through the end of April, 1945 in Sicily and Italy. Each area has its own map and time scale to best represent the campaigns for Sicily and Italy and the player is offered complete freedom, limited only by a historical order of battle and logistics model, to plan his operations and explore all of the many “what ifs” that the Italian theater has to offer.
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jack54
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2 larger units tied down by 1 small unit.

Post by jack54 »

This is making me crazy... 2 US units (size 3 and 4) are in hex 3,4 with a size 1 Italian unit SW in hex 2,4. I have the size 3 US unit (US 1st) attack SW.

I would like to move the size 4 (US 2nd) S or SE but I am only allowed to Attack SW. The only other options are to stand pat or withdraw to the highlighted hexes in right image.

Is this WAD? I think a larger unit should be able to attack into a smaller unit ZOC.


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Michael T
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RE: 2 larger units tied down by 1 small unit.

Post by Michael T »

Can't you just plot a move to these vacant hexes if you engage the neighbour? I haven't tested it myself but in my PBEM I occasionally see units slip by my zoc's of engaged units even when the attack is unsuccessful. I asked this question previously but it was never answered.
SMK-at-work
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RE: 2 larger units tied down by 1 small unit.

Post by SMK-at-work »

sometimes units lose their ZOC - indicated by a red triangle in the top left corner IIRC - but you don't see that for enemy units of course.

As for the OP - ZOC's will pin you, AFAIK it's a feature not a bug, and using and avoiding them is a skill to be developed :)
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jack54
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RE: 2 larger units tied down by 1 small unit.

Post by jack54 »

Yeah I'm afraid it's a feature...
I can't plot a move... once the US 2nd is selected the options are attack the It136 or withdraw.

I don't mind being pinned by ZOC but this is a large force being pinned by a small force that is being attacked by another larger force; seems to me the US 2 should be able to attack the ZOC hex south.
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Michael T
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RE: 2 larger units tied down by 1 small unit.

Post by Michael T »

There is something weird that happens occasionally with zoc's then. As I said the enemy sometimes slipped by my zoc's. But it only happens when they were engaged in battle. They were not lacking a zoc. They won the battle and some enemy units slipped by. Very low disruption and no red triangle on my units. I was assuming that an engaged unit somehow lost its zoc temporarily. If I see it again I will post the files.
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Michael T
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RE: 2 larger units tied down by 1 small unit.

Post by Michael T »

see this file for an example of what I am talking about

tm.asp?m=3682467&mpage=1&key=&#3682467
FrankHunter
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RE: 2 larger units tied down by 1 small unit.

Post by FrankHunter »

Jack, "but this is a large force being pinned by a small force that is being attacked by another larger force; seems to me the US 2 should be able to attack the ZOC hex south"

I'll look at this, thanks.


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jack54
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RE: 2 larger units tied down by 1 small unit.

Post by jack54 »

Thanks Frank....sorry I was on the road for a few days and unable to respond...I have saves if you'd like them.
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FrankHunter
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RE: 2 larger units tied down by 1 small unit.

Post by FrankHunter »

Nope, that's okay I know the problem. The change I've made is to remove the ability to have a ZoC for size 1 units and units that are functionally at size 1. I'll see how that goes as I test the new version.
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jack54
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RE: 2 larger units tied down by 1 small unit.

Post by jack54 »

ORIGINAL: FrankHunter

Nope, that's okay I know the problem. The change I've made is to remove the ability to have a ZoC for size 1 units and units that are functionally at size 1. I'll see how that goes as I test the new version.


Can you see a size 1 unit pinning another small unit or is the hex size too large for a size 1 unit to have a ZOC?
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toddtreadway
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RE: 2 larger units tied down by 1 small unit.

Post by toddtreadway »

Would a possible solution be to only allow a hex to exert a ZOC that would stop units totaling up to twice the size of the unit(s) exerting the ZOC?

I.e., a single size one unit could stop a size two unit or two size one units, but would not stop a size three unit. And two size one units would stop up to a size four unit, etc.
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