
Hi all.
With the centenary of the beginning of the First World War I decided to make a mod with the DC engine. Since Decisive Campaigns: The Blitzkrieg from Warsaw to Paris already had part of the map needed for a western front scenario I decided to use it instead of Case blue editor where I would have had to make the map from scratch. It is my first real modding with the DC engine so my progress is sometimes a little bit slow but I made some good progress. I'll share a few pictures here and make some remarks. Then I'll make a approximate to-do list to complete the scenario.
The German armies ready to attack towards Liege into Belgium:

The Verdun-Metz area (with light blue Bavarian troops in the corner):

The Vosges and Alsatian plain:

The unit graphic style:

Remarks:
- as you can maybe see the lowest HQ level is not the army corps but the division,
- German army is composed of Garde, Prussian German, Saxon, Baden, Württemberg, and Bavarian (bavarian get their own color) troops.
- graphics are based on the terrain mod by Kiddytoto
- the map is now almost as big as the case blue map with ample room in France to manoeuvre (you can see the mini map), original case yellow map parts also reworked to correspond to 1914 setting (some canals did not exist for example), much more little rivers and modded terrain; map work based on german and french general staff maps
- massive amount of units with a regiment/battalion level scenario (almost 3500 subunits on the map right now)
The scenario Westfront 1914 will stretch from August 5th to November 5th (1 day turns), covering the frontier battles up to a possible stalemate and a race to the sea, depending on how players would progress.
There is a lot work to do to finish the scenario, so here is a non exhaustive to do list:
- correct the Belgian supply problem
- insert naval transport for BEF
- finish implementing german air units, correct the air movement for air units
- finish implementing units description
- add all generals + their graphics
- add all immobile fort units
- redefine all combat stats
- test the damage of artillery against structure to define stats of the super heavy German artillery
- research belgian OOB to correct it (right now I've used the 1913 theoretical mobilisation army structure but it wasn't fully implemented by 1914 so many units were mobilised according to the 1904 mobilisation structure)
- new command cards
- rework the scenario settings and description
- rework the political pts and strategical cards
- rework events
- rework the Dyle plan points, into a French Plan XVII point system, maybe the same for german side
- add the reinforcement for both sides, probably through cards. See how to implement the required transfer of troops from western to eastern front for the german side (mostly early on XI Armeekorps and Garde Reserve Korps)
- a lot of testing of course...
That was a quick presentation of the ongoing work. I'd be happy to answer questions or share more pictures if someone is interested. I'll post updates on my progress from time to time.