change Ampg Landing

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Bladesss
Posts: 63
Joined: Tue Mar 11, 2003 2:50 am
Location: Florida

change Ampg Landing

Post by Bladesss »

How do you change the Husky landing zones, so that the AI air directives will support them.
When I start the game, I am already in the Air planning phase and it wont let be change the landing sites until after the air missions that will then have attacked the old / wrong Amph sites.
carlkay58
Posts: 8778
Joined: Sat Jul 24, 2010 10:30 pm

RE: change Ampg Landing

Post by carlkay58 »

Any changes to the Amphib invasion targets have to be done in the normal Movement Phase. That will also drop the prep points below 50 and you will not be able to invade the new targets on Turn 1. So on turn 2 make sure you change the Air Directives to the new locations. Or you could change the Air Directives in turn 1 to the new locations before executing them - but that may tip the Axis player (if human or even sometimes it seems that the Axis AI takes some notice of these details too) where you are going.
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