[REL] DecalUPDATE_SPELLIR

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spellir74
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Joined: Sun Jun 15, 2008 8:30 am

[REL] DecalUPDATE_SPELLIR

Post by spellir74 »


DecalUPDATE_SPELLIR.

.Decals= more numbers and color variants.
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DecalUPDATE_SPELLIR.zip
(4.76 MiB) Downloaded 71 times
Images should be easier to load at Matrix.
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RAUBKATER1
Posts: 146
Joined: Mon Aug 24, 2009 1:55 am
Location: Originally Hanover,Germany now Harvard, Il. USA

RE: [REL] DecalUPDATE_SPELLIR

Post by RAUBKATER1 »

Hello Mr. spellir74, or ANYONE who can help!
I realize this is an old post(2014) and may not even be able to contact you anymore, but I will try;
Recently I've been tinkering with the Scenario Editor and graphic files of Panzer Command Ostfront
and I found that in the DATA\ARMORED VEHICLES\SDKFZ 234 PUMA folder there are a series of turret
number decals as well as decal "placeholder" files...so I went into the scenario editor, clicked
on the sdkfz 234 pumas PID button , but found the decal square check mark grayed out, which means
I can't use turret number decals! SO then HOW am I to use the turret decals from the ARMORED VEHICLES
folder, which are made to go with the SDKFZ 234 PUMA? If ANYONE can help me out here, I'd be most grateful...
Please help!
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