But in game GHC is getting 10 per turn.
Again no need for a save.
I did not see this in the patch list of fixes, but I could have missed it.

Moderator: MOD_WarintheWest
Post by Joel Billings »
ORIGINAL: Joel Billings
Editor says 5. My AI test shows Germans getting 5. Is this in 43? At some point it doubles (when Paris falls or something like that), but until then, it should be 5. I'll need a save.
ORIGINAL: Joel Billings
Editor says 5. My AI test shows Germans getting 5. Is this in 43? At some point it doubles (when Paris falls or something like that), but until then, it should be 5. I'll need a save.
Post by Joel Billings »
ORIGINAL: Joel Billings
From the manual:
12.1. Gaining Admin Points
Each player starts with a number of admin points that
varies depending on the scenario. Each player receives
additional admin points during their respective logistics
phase, also depending on the scenario. Information on
the number of admin points each side will receive in a
scenario can be found in the scenario description on the
Load Scenario screen (3.3.6). In addition, German per
turn APs are doubled once there is an Allied controlled
hex in German Occupied Europe north of row 215.
I assume this is a server game, right? Any Allies in the German areas? If not, I could really use a save for this (this case is a server game, right?).
Post by Joel Billings »
ORIGINAL: Joel Billings
Corsica was the clue. I looked at some more AI games and once Italy surrenders the Germans are getting 10 APs. I have to find out if Gary intended it to be that way and we just missed it in the manual, or if it's a bug. Thanks.
Post by Joel Billings »
ORIGINAL: Joel Billings
Gary just reported that the code was not working right and he has fixed it (next patch isn't expected for awhile, so enjoy those extra APs while you have them as they won't be there in future games). Thanks for the bug report.