Operation Husky Tech Issues

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Ramius
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Joined: Fri Jun 29, 2007 7:04 am
Location: Cyprus
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Operation Husky Tech Issues

Post by Ramius »

I seem to have a few problems when playing this scenario as Allied against an Axis AI. This happened in v1.00. I have updated to 1.00.07 and the 1.00.08 hotfix and the problems remain:
1. I have set the combat resolution message level to 3 and the Air Execution Phase Detail to High. This works perfectly, but for the first turn only. Immediately after, or on saving/loading when I execute the 2nd and subsequent turns there are no air messages or feedback at all. The combat races through without displaying any combat panel and is over in a minute or less. Despite this it still shows my set levels of 3 and high in preferences. If I manually change them to something else, then back to 3 / High then the subsequent turn works ok but saving / loading again resets them.
2. The results of the amphibious invasion seem to vary hugely between saves but not randomly - it's about 50/50 whether the Allies suffer combat losses of 6000+ with one or both parachute regiments destroyed. If I reload then casualties are much less and the paratroops survive. Reload again, first result. In each case the deployments, air doctrines and targets are exactly the same.
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ultradave
Posts: 1637
Joined: Tue Aug 20, 2013 7:01 pm
Location: Rhode Island, USA

RE: Operation Husky Tech Issues

Post by ultradave »

For number 1, I have noticed the same thing. You can press the button a couple times for air resolution detail while it is going on and get back to what you want. Or at least that has worked for me. Haven't tried the same thing with ground combat.

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
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