Understanding battle group slots

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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prjw73
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Understanding battle group slots

Post by prjw73 »

I am working on a mod for LSA and I am having trouble understanding the relationship between the forcepool strength and the number of unit slots to be used in a battle group. For instance, one infantry battle group uses all unit slots but another one does not. How can I can ensure that a certain battle group uses a certain number of slots in the battle group screen?
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SteveMcClaire
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RE: Understanding battle group slots

Post by SteveMcClaire »

Hi Pete,

At the top of fpools.txt there are fields named 'personnel base unit size' and 'vehicle base unit size.'

The total number of men in infantry teams and the total number of tanks are added up, and then divided by these 'base unit' sizes to determine how many slots you get for your BG:

11+ 'base units' = 15 slots
6+ 'base units' = 12 slots
3+ 'base units' = 9 slots
2 or less = 6 slots

You can modify the 'base unit' size in fpools.txt to scale the slots / fpool size ratio as you wish.

Steve


prjw73
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RE: Understanding battle group slots

Post by prjw73 »

So that is the number of individual soldiers in the infantry teams? With 'tanks' do you mean all vehicles, only armored vehicles or only tanks? Where do guns fit in?
Are there any other variables involved? For instance, does the number of different units in the forcepool make a difference? E.i. do 25 units in the forcepool allow for more slots in the BG than a forcepool with only 15 units?

Thank you for your time.
CC hobbyist, creator of mods.
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SteveMcClaire
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RE: Understanding battle group slots

Post by SteveMcClaire »

'Tanks' includes any team with the SAI unit type (in the teams data files) of armored car, tank, light tank, heavy tank, or command tank.

Guns just add their crew members to the total count of personnel. The same with any vehicle not listed above.

The quantity of teams in the force pool does not matter directly, just the total number of men in those teams. So if you had 100 sniper teams this would be the same as 20 5-man infantry teams.

Steve
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