January Update

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Marshall Ellis
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January Update

Post by Marshall Ellis »

Hello all:

Well the good news is that "Surrender is Done" (It gets depressing working on surrender for so long LOL). We now have true EIA surrender rules in place. Now we're working on true EIA combat which is a little more complicated than our previous tactical control combat mode but again ... worth the extra coding time!

Surrender works as follows:

1. Loser sues for peace

2. Winner offers Conditional or Unconditional Peace.

3. If Winner offered conditional peace then loser picks one condition.

4. If winner offered unconditional peace then loser can deny.

5. If conditional peace then winner picks terms available to him/her based on the condition that the loser picked.

Example: Winner could not pick "Remove 1 Corps" if loser picked the "Remove no Forces" condition.

6. If Uncondtional peace then the winner picks from larger terms list.

This is the basic summary so you can see that it follows EIA. I'll get back to you guys with combat highlights when we get closer.

Thank you all

Happy New Year
Thank you

Marshall Ellis
Outflank Strategy War Games


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sol_invictus
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Post by sol_invictus »

Thanks for the update. I don't know if I can stand the wait.
"The fruit of too much liberty is slavery", Cicero
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Le Tondu
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My January Woo Hoo!!

Post by Le Tondu »

Originally posted by Arinvald
Thanks for the update. I don't know if I can stand the wait.


It sure is getting exciting, isn't it?
Vive l'Empereur!
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mbatch729
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Hurry up already!!!

Post by mbatch729 »

Having never played EIA or EIH, I wasn't sure what this was. After reading through the forum, it sounds like an excellent product. Anticipation is rising, I think it is going to be another good one from Matrix.
Later,
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denisonh
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Post by denisonh »

Thanks once again for the bones Marshall!

Look forward to hearing about the combat highlights in the upcoming months.
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EarlPembroke
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Post by EarlPembroke »

Good job - glad you were able to make it work.

I wish the game would be coming out now, while I have some vacation I could use to play it. :)
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demonterico
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thanks

Post by demonterico »

I also want to says thanks for all the hard work being done there at Matrix. Not only are you producing excellent games, but you've also set the standard for the formation of a friendly, and responsive gaming community. Since purchasing UV in Oct. I feel like I've come home. As a newbie I was treated respectfully, and helpfully by Matrix staff and by fellow gamers in the forum when I ask what I'm sure now were simple and probably redundant questions. I appreciated that.
In any case I eagerly await the release of EIA and also WItP. These are my two favorite periods to game. (The maps for EIA and East Wind Rain have been up on my wall for years.)

I have a question.

How will the game simulate the political aspects of the game for none player major powers? And how will the AI handle political decisions?

Well I guess thats two questions. Anyway thanks again, and Happy New Year to the staff at Matrix and to everyone on the forums.
The world has never seen a more impressive demonstration of the influence of sea power upon history. Those far distant, storm-beaten ships, upon which the Grand Army never looked, stood between it and the dominion of the world. -- Alfred Thayer Mahan
von Curow
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Post by von Curow »

I had a question. Right now I am in a paper EiA game (well, actually a Gamebox version). We just got started, actually and we were all wondering what happens when the game is finished. Will we have to finish it the old-fashioned way? Or is there going to be a scenario editor with the game?

Are you planning/hoping to include an editor?

Happy New Year and Thanks!
The closer you are to Caesar, the greater the fear.
Capitaine
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Post by Capitaine »

Doh! I just posted on the December update thread w/o seeing this one.

Glad to see surrender resolved satisfactorily.

Agree that all EIA rules should be as faithful as possible in order to be worthy to the popularity of that title's boardgame heritage. If more "chrome" is desired, and perhaps it would be nice, please do it via optional rule/procedure so the players can choose between the more simple/complex or the more faithful/historical/ahistorical.

Thanks for the continued updates! :)
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